Extended Vanilla: Mining & Drills


This mod adds multiple new tiers of electric mining drills with their relative techs through the game progression that are fully customizable in terms of hps, speed, base production, emissions per minute and consumption via startup settings. Advanced big mining drills for SA are in program. Repices are modified by: Ev Refining.

Content
9 days ago
1.0 - 2.0
20.7K
Mining

g Sprite loading error

2 months ago

After last update I get an error about sprite size, big-mining-drill-W-top.png is outside the actual sprite size (0x316 428x632 vs 0x0 1284x474). Please fix this! TY!

2 months ago

Also got this on latest.

2 months ago

Lemme fix that then.
_77

2 months ago

Sincerely - I've tried to do this, even reinstalled the game, but unfortunately I'm unable to find a different sprite resolution and therefore the error itself.
Try updating the game. Or maybe the steam version - I play from steam yes - has different settings.

2 months ago

I also use hd age modpack, there is error with that and squeak through 2. I'll report it on that end as well.

2 months ago

@77Playmaker
Is there a special reason why you wrote the following code in the data-final-fixes.lua while all other require references are in the data.lua?

-- <> -- { v3.0.0: Space age changes } -- <> --
if mods ["space-age"] then
    require("space-age.changes")
    require("space-age.drills")
end

If not, everything will work with my mods as soon as you move this section to data.lua or data-updates.lua.

2 months ago

Hmm... I just renamed the file and it seems to work :)
Thanks for the tip!

2 months ago
  • 1 Same problem here
2 months ago

I have been able to implement a quick and dirty fix on my site for this.
It is not a final solution as it will show all partial big mining drill textures in SD, even those not modified by the ev-mining-drills mod.
When the require references are mouved to the other loadin data stages as described previously, I can undo my fix and all big mining drill textures not modified by ev-mining-drills will automatically be display in HD again.

a month ago

Sorry for the late reply. Been absent due to an exam session I'm currently facing at the University.
Do you need any help?
_77

a month ago

It would be great if you could take a look at my post from 30 days ago. Currently I can only exclude the complete BigMiningdrill in my mod, as long as you have the required references in data-final-fixes.lua.

30 days ago

I also use hd age modpack, there is error with that and squeak through 2. I'll report it on that end as well.

Oh well this definitively explains the problem. However - still an issue?

30 days ago

@77Playmaker
Is there a special reason why you wrote the following code in the data-final-fixes.lua while all other require references are in the data.lua?

-- <> -- { v3.0.0: Space age changes } -- <> --
if mods ["space-age"] then
    require("space-age.changes")
    require("space-age.drills")
end

If not, everything will work with my mods as soon as you move this section to data.lua or data-updates.lua.

Was the way I ordered things in the mod building, nothing special.
I'm moving this thing out of the final fixes file. Sorry for the late reply, I've been through an exam session.

30 days ago

I hope you had a good exam session.
Unfortunately I have to inform you that your update lists this change in the changelog, but the corresponding lines of code are still in the data-final-fixes.lua.

29 days ago

Ah you also need those to be moved? Thought the lines about the base mining drills were the issue.
And thank you yeah the session went fine after all.

29 days ago

I've moved all the texture related files away from the final-fixes. How's going now?

28 days ago

Thank you, everything is working now.

28 days ago

Oh it's so nice to hear that. 😉
Have a nice time playing both mods guys!

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