Explosive Excavation Continued


Use explosives to blast holes in the ground and let them fill with whatever liquid the planet has.

Utilities
a month ago
2.1
33
Environment Fluids
Owner:
dreamdenizen
Source:
https://github.com/dreamdenizen/facto...
Homepage:
https://github.com/dreamdenizen/facto...
License:
MIT
Created:
a month ago
Latest Version:
2.1.0 (a month ago)
Factorio version:
2.1
Downloaded by:
33 users

Blast holes in the ground with explosives and let them fill with whatever liquid the planet has.

Research Blasting charges to unlock the recipe. Each charge is crafted from two cliff explosives and a barrel, and places one tile of liquid:

  • Nauvis - water
  • Vulcanus - lava
  • Fulgora - heavy oil
  • Gleba - water
  • Aquilo - ammoniacal ocean

Space platforms refuse the charge and refund it.

Replaces the unofficial 2.1 fork

This supersedes explosive_excavation_unofficial_2_1, which is now deprecated. Disable that one before enabling this: they define the same prototypes and cannot both be loaded, and the mod declares the conflict so the game will tell you.

Your existing blasting charges survive the swap. The item and technology names are unchanged, and Factorio identifies items by prototype rather than by owning mod, so nothing disappears from your save.

Credits

Explosive Excavation was written by GotLag. This is a maintained continuation for Factorio 2.1.

The icons are full size for the first time thanks to Ingo_Igel, author of the Factorio HD Age series, who proposed the recolour, and provided the sprite strips and art.

Source

github.com/dreamdenizen/factorio_explosive_excavation_continued

MIT licensed, continuing GotLag's licence. The icons derive from Wube's artwork and are excluded; see CREDITS.md.