Extended Vanilla: Refining


An overhaul to Factorio's ore processing while maintaining its style and simplicity, arranged in technological steps that stack on one another. Compatible and balanced around Space Age, AAI and Krastorio 2 / K2 Spaced-out. (Inspired from Minecraft's Mekanism mod.)

Content
4 months ago
1.0 - 2.1
18.9K
Mining Manufacturing Power

b bug

a month ago

模组加载失败:Error while loading item prototype "coal-dust" (item): ItemPrototype::fuel_category was removed. Please use ItemPrototype::fuel_categories.
Modifications: 扩展原版:矿石精炼 [Extended Vanilla: Ore Refining]

12 days ago

Not sure if you ever found a fix, but with a recent Factorio patch a variable called "fuel_category" changed to "fuel_categories", breaking coal_dust.

If you head to (at least on Windows) "%appdata%\Factorio\mods\ev-refining\prototypes\items\items.lua", search for "fuel_category" and you should find "fuel_category = chemical". Replace all instances with "fuel_categories = {"chemical"}" and you should be good to go!

12 days ago

Not sure if you ever found a fix, but with a recent Factorio patch a variable called "fuel_category" changed to "fuel_categories", breaking coal_dust.

If you head to (at least on Windows) "%appdata%\Factorio\mods\ev-refining\prototypes\items\items.lua", search for "fuel_category" and you should find "fuel_category = chemical". Replace all instances with "fuel_categories = {"chemical"}" and you should be good to go!

Yes, that’s exactly what I did—but why haven’t you updated it?

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