Hi mate. Well, let me see, we're talking about 2 months of modding development, so lemme sum up some things for you.
Space age features:
- Buildings are the same as in the normal non SA Factorio.
- Technologies adapt to the new tech tree like every other technology of the base game does.
- Vulcanus is needed for example to research enrichment chambers, and you can choose to produce molten iron and copper instead of ore clumps.
- Fulgora is needed for Purification chambers, and you need all 3 starting planets (Gleba, Vulcanus and Fulgora) to obtain ultimate ore processing.
- There are new technologies for crushing and enriching productivity bonuses.
- Holmium advanced processing is supported as of v3.1.0.
- Alternative Steel, plastic and rocket fuel recipes support productivity researches.
And as you can imagine, further things are in plan to be released in the future, as I'll be focusing myself on SA Factorio for quite some time I think.
(For mining drills, I'm planning to release multiple tiers of big mining drills, but for now you can have a mk3 to big drill upgrade recipe.)