Extended Vanilla: Refining


An overhaul to the Vanilla ore processing while maintaining the style and simplicity of Factorio. Now compatible and balanced around Space Age. (Inspired from Minecraft's Mekanism mod.)

Content
7 hours ago
1.0 - 2.0
10.5K
Mining Manufacturing Power

g item_sound no longer Global

6 days ago
(updated 6 days ago)

Hi dev,

item_sound was changed and now is no longer Global, this created a bug with your mod.
https://forums.factorio.com/viewtopic.php?t=120497

Warehousing had the same issue
https://mods.factorio.com/mod/Warehousing/discussion/672e7b09cda4107bd24c6781

Haven't been able to do a quick and dirty fix so can't really tell you how to fix it.

Error trace:
Failed to load mods: ev-refining/prototypes/items.lua:120: attempt to index global 'item_sounds' (a nil value)
stack traceback:
ev-refining/prototypes/items.lua:120: in main chunk
[C]: in function 'require'
ev-refining/data.lua:3: in main chunk

Thanks for the great mode and for taking the time.

6 days ago

Quick and dirty fix for everyone that may want to play.
find and replace all the below
drop_sound
pick_sound
inventory_move_sound
With the same but adding -- at the start like --drop_sound, this will comment the sounds and disable them.

6 days ago

i'll wait for a proper fix as i'm not on .16. crazy that at this stage they still do undocumented changes nevermind ones that break mods.

6 days ago

I'm aware of the bug, in a couple of hours it'll be fixed.
_77

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