Extended Vanilla: Refining


An overhaul to the Vanilla ore processing while maintaining the style and simplicity of Factorio. Now compatible and balanced around Space Age. (Inspired from Minecraft's Mekanism mod.)

Content
7 hours ago
1.0 - 2.0
10.5K
Mining Manufacturing Power

b Can't put productivity into machines

7 months ago

Hey,
I wanted to put productivity modules into ore crusher and I cant put it in, and yes i turned the opinion in mod settings menu. Im playing with K2

7 months ago

The option in the mod settings allows the machines to obtain production effects given by external sources, but productivity modules can't be inserted.
(Ex. if a beacon accepted productivity modules the machines would have a productivity boost.)

But don't worry: I'm planning to add another setting in the next update to allow you to do so and further break this mod, just gimme some time.
_77

3 months ago
(updated 3 months ago)

Oh sorry, I forgot to repost here the version with the requested update.
I guess it's better late than never. :3


Version: 2.7.2

Date: 2024.07.09

Features:

  • It is now possible to insert productivity modules in the ev refining machines.
    (You first need to enable the dedicated setting in the mod menu.)
    (In the mod balancing I won't take in consideration productivity modules, except for K2 or SE runs.)
    (Imo, the amounts of resources needed and the balancement put in those mods justify the use of productivity modules.)
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