An overhaul to the Vanilla ore processing while maintaining the style and simplicity of Factorio. Now compatible and balanced around Space Age. (Inspired from Minecraft's Mekanism mod.)
The option in the mod settings allows the machines to obtain production effects given by external sources, but productivity modules can't be inserted.
(Ex. if a beacon accepted productivity modules the machines would have a productivity boost.)
But don't worry: I'm planning to add another setting in the next update to allow you to do so and further break this mod, just gimme some time.
_77
Oh sorry, I forgot to repost here the version with the requested update.
I guess it's better late than never. :3
Version: 2.7.2
Date: 2024.07.09
Features:
It is now possible to insert productivity modules in the ev refining machines.
(You first need to enable the dedicated setting in the mod menu.)
(In the mod balancing I won't take in consideration productivity modules, except for K2 or SE runs.)
(Imo, the amounts of resources needed and the balancement put in those mods justify the use of productivity modules.)