Extended Vanilla: Refining


An overhaul to the Vanilla ore processing while maintaining the style and simplicity of Factorio. Now compatible and balanced around Space Age. (Inspired from Minecraft's Mekanism mod.)

Content
7 hours ago
1.0 - 2.0
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Mining Manufacturing Power

g Ore Expansion Question

1 year, 8 months ago

HI 77Playmaker

Have to say love your mod, have it in all of my plays.
Just wondering if ores from Vanilla like Coal or Stone could be included and is there anyway this could work with Krastorio 2 with its ores?

1 year, 6 months ago

Hi, and thank you for the appreciation! :D
Currently I'm working on the "intermediates" expansion that I announced in the mod pages, so I can't work on a cross-mod compatibility with Krastorio at the moment. For the Coal-Stone question, I'm currently expanding the amount and types of ores that exist in the game (and trying to introduce 20+ more elements in the game, that took me about 2 weeks), so also these two minerals will get an expansion in terms of use, production and applications... I don't want to spoil too much, but I'm trying to mod everything in the best way I can.
Hope I'll be able to release it soon and that you'll appreciate it. :D
_77Playmaker

7 months ago
(updated 7 months ago)

I forgot to post a reply here now that I was looking.
(As always, better late than never.)

Coal processing --> Introduced firstly in 2.4.0
Krastorio 2 compatibility --> Introduced firstly in 2.5.0

Here are the two changelogs that better describe everything you need to know, if you didn't already.


Version: 2.4.0

Date: 2024.03.10
Major Features:
- Added 2 brand new coal processing chains through the entire vanilla progression.
- The first one is a fuel centered processing chain: more efficient fuels instead of just more simple ore yield.
- The second one revolves around coal coke and its intermediates, that are not as efficient as the coal products,
but can be used to significantly enhance steel production, both in yelds and in speed.
Raw coal refinement chain:
- The new intermediates are the following, with some comparisons with already implemented fuels.
- Coal (raw) : 4MJ, +0% acceleration, +0% top speed, 50 pieces for stack;
- Clean coal : 6MJ, +5% acceleration, +0% top speed, 100 pieces for stack;
- Coal dust : 8MJ, +10% acceleration, +0% top speed, 50 pieces for stack;
- Coal clump : 12MJ, +20% acceleration, +5% top speed, 50 pieces for stack;
- Coal chunk : 16MJ, +20% acceleration, +5% top speed, 50 pieces for stack;
- Solid fuel : 12MJ, +20% acceleration, +5% top speed, 50 pieces for stack;
- Rocket fuel : 100MJ, +80% acceleration, +15% top speed, 10 pieces for stack;
- Coal chunks can be used to craft rocket fuel in a more efficient way than with oil and solid fuel.
Coal coke refinement chain:
- Normal coal coke makes you save 1 plate of iron and speeds up the overhaul crafting speed.
(The normal steel plate recipe IS NOT disabled, so you can choose depending on the situation.)
- In the mid to endgame phase, with purple science, coal coke can be processed into carbonized coke, a product that further
reduces the crafting time and augments the overhaul yeld.
Modding:
- As I said before, the base steel production recipe remains enabled throughout the entire game.
- This expansion is fully compatible with Bz foundry and other Brevven's mods.
- Feel free to tell me how you feel about the numbers and the balancement of the new recipe chains.


Version: 2.5.0

Date: 2024.03.12
Features:
- I'm adding support for the mod Krastorio 2, all across the Ev modpack.
Yeah I'm making a whole K2 run just to give you this compatibility, and it seems like it'll be a long and interesting experience.
- Expect updates on the matter in the future versions of the Ev modpack.
Features:
- Fixed the impossibility to use the alternative steel recipes due to the different way the game handles furnaces and other assemblers.
(Irl this is not properly the main method to produce steel, but I prefer producting steel from mixing ore dusts than changing
how the whole furnace prototype is coded in the game. I leave this thing to other major mods for now.)
- Now these alternative recipes let you produce steel dust, and steel dust, like the other dusts, can be normally smelted.
(I must say that I like more this concept than the original, thank you TLEGManagarmr for the bug report.)
Modding:
- Dust smelting recipes are now unlocked when you're able to produce the first dusts.
(This apparently changes nothing, but helps in clearing out the furnace inventory in the early stages of the game
if another mod decides to change how furnaces work.)
(Jjk obv, but anyw-)
- Changed the disposition of the coal coke intermediates (and recipes) in the inventory.
- Dust smelting recipes have now their own custom icon to better visualize them in the inventory.
- Balancement no.1 for coal intermediates, the following are the new stats for the new fuels:
- Clean coal : 6MJ, +5% acceleration, +0% top speed, 50 pieces for stack;
- Coal dust : 8MJ, +10% acceleration, +0% top speed, 50 pieces for stack;
- Coal clump : 10MJ, +15% acceleration, +5% top speed, 50 pieces for stack;
- Coal chunk : 12MJ, +20% acceleration, +5% top speed, 50 pieces for stack;
- Solid fuel (for comparison) : 12MJ, +20% acceleration, +5% top speed, 50 pieces for stack;
- Now a slight amount of MJ gets lost with each coal enrichment process, but we can say that the top speed and acceleration boosts
gained still makes the whole process a win to win.

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