This is a part of the version 2.5.2 patchnotes:
Krastorio2 support:
- The whole ore refinement chains are now balanced around the K2-Ev modpack.
- The Ev crusher in this pack becomes the Ore crusher, a machine specialized in ore processing.
- The ore crusher and the enrichment chamber have now a different recipe.
(The same thing applies to their special components jaw crusher and electrolytic unit.)
- Base ore processing changes: (Ev crusher's recipes)
- The recipe chain takes 12s in total to complete. (From raw ore to plate)
- The total efficiency of the chain is about 56%, 63%, 66%.
(Balanced around the fact that the mod introduces the enriched ore technology in blue science, that has an efficiency of almost 70%.)
- Advanced ore processing changes: (Enrichment chamber's recipes)
- The recipe chain takes 16s to complete.
- The total efficiency of the chain is about 100%, 125%, 150%.
- Ores are splitted into ore clumps and enriched ore, and water is converted into dirty water.
(Have fun with the designs. After all if you play Krastorio you want a deeper level of complexity and realism don't you?)
- Elite ore processing changes: (Purification chamber's recipes)
- The recipe chain takes 24s to complete. (It is a reasonable amount of time for what it gives you.)
- The total efficiency of the chain is about 200%, 225%, 250%.
- Ores are splitted into ore chunks and enriched ore.
- The chunk to clump conversion uses water, so it produces an equal amount of dirty water.
- The ore crusher and enrichment chamber mk2:
- Require Processing units, Energy control units and AI cores.
- Have a base productivity bonus of 10% instead of 5%.
- Can further process enriched ore into ore dust, allowing you to finally reach ore triplication at last.
(In a modpack like this progression must be rewarded.)
- In the next days I'll focus development on steel, rare earths and imersium production and efficiency.
Hope you'll be satisfied at last. :)