Well, I've been thinking about this for many years and never found the time for seriously implementing the processing in a balanced way (just the ore's triplication itself, a process that you can easily obtain in the first stages of a custom modded Minecraft, in the Vanilla Factorio would be absolutely broken before blue science in my opinion) and, well: here's the result.
I've already explained all in the mod page on how the mod will evolve in these months: the objective is to further expand it in the late game, with quadruplication as the top vanilla tier (I think that the normal sulphuric acid can't be used in a so powerful process like ore's
quintuplication: I'll need to overhaul the fluids first - but this will be done in October and if I'll have enough time).
Once the Ev: metals and Ev: Electronics will come out I'll expand a LOT the variety of ores and resources available in the game.
This will be perfect for overhauling this mod itself: I could arrive to add a deca-plication in the latest stages of the game, and believe me, that's not so insane if the production itself will be balanced by some very expensive late-game recipes.
After all the count limit for every single ingredient in a Factorio's recipe is 60k units...
_77Playmaker