Adds a 7x3 storage tank with high capacity to the game. A Factorio 2.0 port of the mod "Extra Storage Tank" by Anicha.
Mods introducing new content into the game.
Version: 1.1.0 Date: 2024-12-22 Balancing: - Increased health of storage tank from 500 to 800. Info: - Added extra info to Factoriopedia entry, because I could. Internal: - Overhauled prototype creation so the storage tank no longer inherits its values from the vanilla Storage Tank. A general solution to a mod conflict issue that was fixed in v1.0.9.
Version: 1.0.10 Date: 2024-12-21 Balancing: - Added weight to the storage tank. Much lower than before. - Reduced stack size for the storage tank.
Version: 1.0.9 Date: 2024-12-07 Bugfixes: - The optional "next_upgrade" and "fast_replaceable_group" properties were explicitly set to nil as a quick fix to a crash possibly caused by mod load order changes in relation to the Space Age DLC and the mod Storage Tank Mk2 2.0 by Jtmzac. Info: - Fixed changelog for v1.0.8. Internal: - Fixed a description of a new piece of code.
Version: 1.0.8 Date: 2024-12-06 Changes: - Compatibility for Space Age DLC: Heating required on Aquilo is now roughly proportional to the surface area of the storage tanks (265kW instead of 100kW). - Compatibility for Space Exploration (not relevant): Change now only occurs if it's installed. Also added it as hidden optional dependency. - Now requires "base" version 2.0.7 or higher, for the sake of inbuilt tech reset function.
Version: 1.0.7 Date: 2024-11-24 Graphics: - Now hides pipe connection indicators from tooltip display. - Simplifed (placeholder) remnants, were visually too dense. Internal: - Removed unneeded part of remnants graphical assets. - Tidied up.
Version: 1.0.6 Date: 2024-11-23 Graphics: - Created a custom explosion effect that better fits the size and color of the storage tank. Sounds: - Replaced generic inventory item pick/drop/move sounds with those used for large metal objects (added in Factorio 2.0). Internal: - Tidied up a bit.
Version: 1.0.5 Date: 2024-11-14 Balancing: - Recipe: Decreased Concrete amount to 30. Decreased Storage Tank amount to 1, miscalculated need for iron in v1.0.2. Cheaper, but uses relatively more steel; fits name better too. Internal: - Greatly compacted code related to entity graphics, combined assets as part of that. - Tidied up.
Version: 1.0.4 Date: 2024-11-10 Graphics: - Entity: Further improved graphics for remnants with some patchwork and colorization.
Version: 1.0.3 Date: 2024-11-08 Gui: - Fixed entity tooltip image size (with new drawing_box_vertical_extension property). - Simplified mod description. - Fixed changelog for v.1.0.2.
Version: 1.0.2 Date: 2024-11-08 Balancing: - Entity: Increased default capacity to 125k to make it actually worth building it (rows of tanks also need pipe manifolds that take up space!). Looking carefully, volume seems quite similar to that of 5 vanilla storage tanks when put on their side, so it's fine! - Recipe: Increased ingredient cost again to more accurately reflect the dimensions of the storage tank. Fits well with the new, much higher default capacity. - Fixed changelog for v.1.0.0.
Version: 1.0.1 Date: 2024-11-07 Changes: - Added chinese translation contributed by user Houraiji_Kyuusyou. Thank you! - Fixed mod description. - Added dates to changelog.
Version: 1.0.0 Date: 2024-11-07 Changes: - Initial release. - Copied mod "Extra Storage Tank" by Anicha and changed its name. - Updated mod to work with Factorio 2.0: - Set Factorio version to 2.0, and added the dependency "base" (just in case). - fluid_box: Replaced "base_area" and "height" with "volume". - fluid_box.pipe_connections: Added directions, corrected positions. - Recipe uses only the full recipe format with ingredients and results. - Adapted item and technology sorting order to related mod. - Improved descriptions. - Added compatibility for Space Exploration (similar to related mod). Minor Features: - Added an option in Startup Settings to configure the capacity of the storage tank. Balancing: - Tech: Reduced research cost. - Recipe: Reduced ingredient cost a bit. - Item: Reduced stack size to 20. Graphics: - Entity: Created custom circuit connectors and properly fitted them. - Entity: Corrected alt-mode contents display size and position. - Entity: For now, created some generic looking remnants to fill out the 7x3 space. - Updated thumbnail (just added a dark gray background color that matches the GUI). Internal: - Simplified mod folder structure. - Added a few global variables to allow quick change to values across all files. - Compacted code related to entity graphics a lot by using an in-built empty-sprite tool. - Removed unused category (item subgroup). - Improved formatting, tidied up.