Add production chain to create terran units as player controllable units. Recently added cheap mode.
Mods introducing new content into the game.
Version: 2.0.11 Date: 2024-06-07 Changes: - Added Unit costs to recipe description - Changed bunker range from 20 -> 22 - Changed alert_when_attacking to true for bunker/missile/siege-tank turrets - Added missing technologies to milestones_preset_addons - Marine MK1 unlocks with barrack research, cost changed from 100 to 150. - Vulture unlocks with factory research, cost changed from 200 to 275. - Wraith rocket and laser unlock with starport research, cost changed from 500 to 600. - Shrink collision_box on bio units
Version: 2.0.10 Date: 2024-02-08 Changes: - Barrack now requires fast-inserter tech. It needs fast-inserter in recipe. - Factory now requires advanced-electronics tech. It needs rec-circuit in recipe. Bugfixes: - Fixed a crash when K2 "more realistic weapon" is off.
Version: 2.0.9 Date: 2023-12-10 Changes: - Repair speed changes: - Marines Mk1: 1 -> 0.5, Mk2: 1 -> 0.58, Mk3: 0.66 - Firebats Mk1: 1 -> 0.5, MK2: 0.66 - Regular Ghost: 1 -> 0.66 - Ground vehicles: 1 -> 0.5 - Air vehicles: 1 -> 0.33 - Battlecruisers: 1 -> 0.25 - Bunker HP change: - MK1: 1200 -> 800 - MK2: 2400 -> 1200 - MK3: 3000 -> 2000 - Bunker Damage Change (shot repeat count): - MK1: 6 -> 4 - Mk2: 8 -> 6 - MK3: 10 -> 8 - Changed Bunker to return 2-4 marines when it killed. (from 1-3) - Lower bunker research from 150 pots to 100 pots. - Bunker research now requires military science pack - remove chemical science from Vulture research - remove chemical science from Factory research - Marine MK2 is now based on military research 3. - Changed spidermine base damage from 500 to 150. - Changed spidermine spawn rate from 33% to 45%. - Changed spidermine base health from 800 to 300. - Removed resistance from spidermine. They take full damage. Bugfixes: - Fixed valkyrie recipe not showing up. - Fixed missing locale for shock bomb.
Version: 2.0.8 Date: 2023-10-04 Changes: - Add concrete as requirement to bunkers. Bugfixes: - Fixed Mk3 bunker to use MK3 marine, instead of MK1.
Version: 2.0.7 Date: 2023-09-30 Changes: - Spidermines no longer alerts when damaged / killed.
Version: 2.0.6 Date: 2023-09-22 Changes: - Lowered Marine MK1 resist from 30 -> 25. - Lowered Bunker MK1 resist from 30 -> 25. - Lowered Bunker MK1 Health from 2000 -> 1200. - Lowered Bunker MK2 Health from 3200 -> 1800. - Lowered Bunker MK3 Health from 5000 -> 3000. Bugfixes: - When K2 enabled, Marine and Goliath use rifle magazine.
Version: 2.0.5 Date: 2023-08-28 Changes: - Lowered Marine MK1 resist from 40 -> 30 - Lowered Marine MK2 resist from 55 -> 50
Version: 2.0.4 Date: 2023-08-27 Changes: - Changed Bunker MK1 shooting speed from 2.5/s to 1.5/s - Changed Bunker MK2 shooting speed from 2.5/s to 2/s
Version: 2.0.3 Date: 2023-08-27 Changes: - Removed military pack for barrack, marine MK1 and bunker
Version: 2.0.2 Date: 2023-08-26 Bugfixes: - Fixed Siege tank locale in tech tree - Fixed Firebat icons. - Fixed some locales.
Version: 2.0.1 Date: 2023-08-26 Bugfixes: - Fixed bunker MK2 and MK3 not unlocked when Bunker tech researched - Fixed vulture locale. - Fixed bunker MK1 locale.
Version: 2.0.0 Date: 2023-08-26 Features: - This mod now requires HD Terran asset pack. (https://mods.factorio.com/mod/erm_terran_hd_assets) - Player force tint is now support for all units and turrets. Assembler can not be tinted, unfortunately. - Add Valkyrie, shoot cold missiles, slow targets. - Cold Wraith migrates to Valkyrie - Add Science Vessel, cast may irradiate and emp at location. - Poison Wraith migrates to Science Vessel - Added Vulture, shoots grenade and 30% drop a spidermine - Added Ghost, sniper and 20% lockdown, slow enemy units 75% for 5s. - Added Mass Destruction Ghost, deploys a nuke. They are not expected to survive, but sometimes they do. - Added Missile Turret, accepts rockets, default: 26, min-range: 6, HP: 1500, repair speed 33%. - Added Siege Tank turret, accepts cannon-shells, default: 36 range, min-range: 10, HP 2000, repair speed 33% - Added Shockbomb cannon-shell, 8 AOE explosion damage with small friendly fire damage. Builds on top of uranium explosive shell. - Added Bunker Turret, no-ammo-required, required 4 marines to build, default:20 range, HP 2400 - 5000, repair speed 33%. - When Bunker Turret destroyed, it returns 1 (100%), 2 (50%) or 3 (20%) marines of same tier. Nothing spawn if population is full. - Mining a bunker will return 3 marines of same tier. Nothing spawn if population is full. Changes: - Siege Tank and Yamato Battlecruiser are 3 radar range. - Rename "Tank" to "Siege Tank" - Changed collision box for barrack/command center/factory/starport. - Changed Yamato battlecruiser resistance from 90 to 85 - Factory removed low density structure as ingredient. - Barrack / Factory / Starport now requires 50 fast-inserter. - Icons have changed to unit icon, instead portraits. - Overall technology cost have been lowered. - Significantly lowered command center build cost. - Increase command center HP to 10000. - Significantly increased firebat damage and their death explosion damage. - Removed light startup option. All lights are on.
Version: 1.17.2 Date: 2023-07-29 Changes: - Increased battlecruiser flying speed. Laser flies faster than yamato version.
Version: 1.17.1 Date: 2023-07-26 Changes: - Fixed naming in ru locale. Special thanks: sawarad - added entity-description in ru locale
Version: 1.17.0 Date: 2023-07-26 Changes: - ERM 1.18 compatibility changes. - Removed priority property from animations. - Updated unit for dynamic attack range and dynamic vision distance - Reduced tech science pack count by 20-50%. - Added Cheap Mode in startup setting. - Unit recipe changes in cheap mode (about 1/3 - 2/3 cost reduction). All unit health reduces by 30%. - Cheap Mode's Battlecruisers uses uranium-fuel-cell, instead of nuclear-fuel and nuclear reactor.
Version: 1.16.1 Date: 2023-07-16 Changes: - Increased Marine MK2 damage by 25%. - Increased Marine MK3 damage by 30%.
Version: 1.16.0 Date: 2023-03-12 Features: - Added support for Milestones mod. Changes: - Change code to use new remote interface name
Version: 1.15.0 Date: 2022-12-12 Major Features: - Added Firebat MK1 and MK2, deal fire damages. Deal explosion damage on death. - Added Goliath, Gun deal physical and explosion damage. 25% change to shoot rocket. - Introduce unit supply limit. - This can be increase by researching "Follower robot count" tech. - The formula is 150(Base) + maximum_following_robot_count - Marine/Firebat: 1, Wraith/Goliath: 2, Tank: 3, Battlecruiser: 5 - Introduce Command Center. - Command Center allows units to teleport to another command center. It can be command center in other surfaces. - Introduce Barrack, Factory and Starport. They don't accept modules. - ** Assembling-Machine and handcrafting can no long build combat units. ** - Unit build time are now matches SC1's unit build time. - Barrack builds and auto spawns infantry - Factory builds and auto spawns land vehicles - Starport builds and auto spawns air vehicles - Press CTRL + A (default) to bring up Army UI. Changes: - Changed attack range_mode to bounding_box - another update to marine firing sound, lowered attack speed and buff damage. - Updated explosion effects on vehicles. - Lower tank research cost from 800 to 600 for MK1, 1800 to 1200 for MK2
Version: 1.14.0 Date: 2022-11-15 Graphics: - Updated graphics. Sprites no longer have unintended holes and black borders!!! - Added colors variant for wraith and battlecruiser to indicate their role. - Added enemy_map_color = red to all units Changes: - Marine MK3 HP 800 -> 1000
Version: 1.13.5 Date: 2022-07-10 Changes: - Improve unit performance by changing enemies distraction_cooldown from 20 to 30.
Version: 1.13.4 Date: 2022-06-22 Changes: - Added light to battlecruiser - Added light to marines - Light can be turned off in startup settings. Bugfixes: - Fix that the animation is a shared variables for battlecruiser and wraith variants.
Version: 1.13.3 Date: 2022-06-11 Changes: - reduced smoke from rocket frequency to 1 / 5 to increase performance in large group.
Version: 1.13.2 Date: 2022-06-06 Changes: - Lower battlecruiser sound radius. - Changed yamato gun AOE from 3 to 4 - turned off turning_speed_increases_exponentially_with_projectile_speed for rocket - Add max_range to projectiles - MK1 marine research prerequisite changed from heavy-armor to military-science-pack - MK2 marine research prerequisite changed from modular-armor to heavy-armor.
Version: 1.13.1 Date: 2022-04-04 Changes: - Increase battlecruise and wraith radar range to 2.
Version: 1.13.0 Date: 2022-03-04 Changes: - Change repair speed back to 1 for all units. - Reduced research cost for all units - Wraith and tank MK2 have lower prerequisites. - increase battlecruiser resistance, laser 80, yamato 90. - increase tank mk2 resistance to 80 - all marine uses attack speed of MK3 rine - increase range of battlecruise from 16 -> 24
Version: 1.12.0 Date: 2012-02-20 Changes: - Reduce ammo needed for MK2 and MK3 rines from 40 to 25 magazines. - Buff MK1 resist from 33 resist, 350 HP to 40 resist, 400 HP - Buff MK2 resist from 50 resist, 500 HP to 55 resist, 600 HP - Buff MK3 resist from 750 HP to 800 HP - Buff Battlecruiser resist from 75 to 80 - Reduce Yamato battlecruiser nuclear reactor from 4 to 2. - Increase Yamato battlecruiser laser turret from 20 to 40. - RU Translation update. (Thank You! SeptiSe7ven)
Version: 1.11.3 Date: 2012-01-28 Changes: - Reduce bullet magazine from 50 to 20 for Marine MK1 - Reduce bullet magazine from 50 to 40 for Marine MK2 and MK3 - sound adjustment to avoid very loud sound when a group initiate an attack. - MK3 marine resistance change from 70 to 75
Version: 1.11.2 Date: 2012-01-25 Changes: - Marine MK1 buff, 250 to 350 health, 25 to 33 resistance, 5 to 10 damage - Marine Mk2 buff, 12 to 16 damage
Version: 1.11.1 Date: 2012-01-22 Changes: - Scout Wraith speed increases.
Version: 1.11.0 Date: 2012-12-26 Changes: - Code file license changed from MIT to GNU LGPLv3 Graphics: - Lower render_layer of air unit from air_object to wires-above. Projectiles and explosions should render above them. Sounds: - Adjusted some parameters to lower the volume of initial attack.
Version: 1.10.0 Date: 2021-11-14 Changes: - Health now tied to ERM's Unit Max Hit Points Multiplier setting. - Running speed now tied to ERM's Unit Running/Flying speed multiplier setting - Damage now tied to ERM's Unit Damage multiplier setting. - The multipliers only take 50% of the settings' values. - Up unit_scale on various units - Removed yellow-science from Tank MK1. - ***Tank MK1 recipe changed***, changed from 10 rocket fuel to 50 solid fuel - ***Tank MK1 technology changed***, removed rocket-fuel and rocket-control-unit as requirement - ***Wraith recipe now use regular rocket***, instead of explosive rocket - Cold and Acid Wraith damage are now same as Rocket Wraith. - Acid Wraith up from 3 to 4 area damage. - Cold Wraith now slows enemy for 5s - ***Marine MK1 recipe changed***, now use yellow bullet and light-armor instead of red bullet, heavy armor. - Marine MK1 and MK2 have slower attack speed, MK3 unchanged. - Marine Mk1 and 2, Tank MK1 movement speed raised. - Marine MK1 damage down from 8 to 5, resistance down from 30 to 25, health down from 300 to 250. - Reduced Marin build time, Mk1: 30s, MK2: 45s, MK3: 60s - Reduced Laser Battlecruiser build time from 300s -> 240s Bugfixes: - Fix Poison Wraith has a wrong name.
Version: 1.9.0 Date: 2021-10-23 Changes: - Scout Wraith now shoot laser, instead of rockets - Scout Wraith recipe changed - Raised battlecruise laser damage - Increased shoot speed of laser battlecruise Bugfixes: - Fix a bug where you can't repair unit by hand.
Version: 1.8.0 Date: 2021-09-03 Feature: - Scout Wraith. Fly @ 108km/h, instead of 64km/h. - More expansive on flying robot frame and rocket fuel. Changes: - Changed battlecruise, tank and wraith repair rate from 25% to 33% - Wraith damage adjusted based on material cost. Cold: 155, Acid: 165, Explosive: 175 - Wraith resistance to 75 Bugfixes: - Wraith's Unit colors in map view. - changed Marine MK3 recipe, instead of 2 armor, now it takes 1 armor and 50 uranium bullets.
Version: 1.7.0 Date: 2021-08-05 Features: - Added Laser variant of battlecruiser Changes: - Change marine vision to 30 - Tank, Battlecruiser and Wraith are no longer flammable. - Up wraith resistance from 60 to 70 - Unit colors are now green on the map. - Yamato Battlecruiser shoots a little bit faster and have higher damage to justify its cost. - Battlecruise research cost changed from 4000 to 6000 Bugfixes: - Fix tank tech migration - Fix missing translation for tank 2 technology
Version: 1.6.0 Date: 2021-07-28 Changes: - Movement Speed change - change AOE's force = "not-same" - Tank MK1 now depends on marine-2 - Tank MK2 has its own research. - Raise nuclear reactor and fuel 4x for battlecruiser's 4 engines. - Lower battlecruiser AOE damage, increase single target damage. - Lower tank ground AOE damage, increase single target damage
Version: 1.5.0 Date: 2021-07-11 Graphics: - Reduced the black border width on all unit and buildings.
Version: 1.4.0 Date: 2021-07-10 Graphics: - Fix some unit shadows
Version: 1.3.0 Date: 07. 03. 2021 Changes: - Air unit now use "flying-layer", instead of hardcoded layer-33. This enhances collision layer compatibility with Space Exploration - ** ERM base mods also need to update
Version: 1.2.0 Date: 07. 01. 2021 Changes: - Battlecruise and Wraith now use layer-33 for air unit collision
Version: 1.1.0 Date: 04. 02. 2021 Features: - Poison Wraith - deal acid AOE damage, other properties are same. - Cold Wraith - deal cold AOE damage, other properties are same. - Tank MK2 - 500 damage and have more HP, require uranium cannon shells. Changes: - MK3 marine has 70 resist, up from 60. - MK3 marine consumes 25 uranium round, down from 50. - MK3 marine deal 48 physical, up from 24 - MM3 marine health 700, down from 1000 - Marines now repair at 1/2 efficiency - Wraith consume 10 low density structures, down from 25 - Tank MK1 - Downgrade from 500 to 250 damage, lower resource requirement. - Battlecruiser health buff from 3500 to 5000. - Battlecruiser now deals 500 laser to target, 150 explosion and 150 electric in AOE. - Tanks and Marines can open gates.
Version: 1.0.0 Date: 02. 13. 2021 Features: - Added Battlecruiser, Wraith, Marine and tank as player controllable units. - They can be repaired by construction robot - The repair rate is at 1/4 efficiency