Entrenched Enemies

by zanven

Make enemy bases / demolishers tougher to defeat by increasing HP, Regen, Unit spawn speed and Quality base/worm spawn chance. fully configurable mod to allow deathworld playstyle without needing more bases ( good for UPS ), this mod also works great when paired with Enemy unit mods like rampant, armoured enemies & behemoth enemies

Tweaks
4 months ago
2.0
3.57K
Combat Enemies

g Quality bases vs quality enemies

7 months ago
(updated 7 months ago)

I've really enjoyed how quality nests and worms make it much harder to wipe out a position, but the quality enemies - specifically the range increases - are causing a lot more problems in terms of managing defence, specifically with MFerrari's Explosive biters and their napalm attacks, but other modded enemies like Fulgoran started significantly outranging defences.

Maybe this is outside the scope of what you intended, but I like the nest change but would like to disable the quality spawns from them. Is that a possibility?

7 months ago

I originally just wanted to make the nests higher quality and it was a happy accident they spawned higher quality enemies by default. It would be possible when units spawn to delete them and recreate them at base quality in the same location, it will add a little UPS to your playthrough but that is a valid feature request.

7 months ago

try out 1.3.0 i added a new boolean you can use for this

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