Entrenched Enemies

by zanven

Make enemy bases / demolishers tougher to defeat by increasing HP, Regen, Unit spawn speed and Quality base/worm spawn chance. fully configurable mod to allow deathworld playstyle without needing more bases ( good for UPS ), this mod also works great when paired with Enemy unit mods like rampant, armoured enemies & behemoth enemies

Tweaks
3 days ago
2.0
728
Combat Enemies
Owner:
zanven
Source:
https://github.com/anthonyposchen/fac...
Homepage:
https://github.com/AnthonyPoschen/fac...
License:
MIT
Created:
21 days ago
Latest Version:
1.1.1 (3 days ago)
Factorio version:
2.0
Downloaded by:
728 users


Make enemy bases more difficult without needing to scale up size and frequency.

Bases / worms on Nauvis and Gleba can now spawn with quality ( default 20% per dice roll, more rolls on successful level ups )
Bases / Worms chance of quality increases the further away they get ( default 1% per chunk )
Bases / worms have more health ( 3x default )
Bases / worms regen health faster ( 3x default )
Bases spawn replacement units faster ( 2x default ), this respawn is only related to when you agro units off a base how long it takes to get new ones.

Demolisher Max HP ( 3x default )
Demolisher HP Regen ( 2x default )
Demolisher attack range ( 1.5x default )
Demolisher attack cooldown ( 0.8x default )
Demolisher attack variance ( 20% - default is 0 )

The Roadmap for this mod is
- integrate demolisher spawning with quality

Mod integrations:
Behemoth Enemies