Make enemy bases / demolishers tougher to defeat by increasing HP, Regen, Unit spawn speed and Quality base/worm spawn chance. fully configurable mod to allow deathworld playstyle without needing more bases ( good for UPS ), this mod also works great when paired with Enemy unit mods like rampant, armoured enemies & behemoth enemies
Small changes concerning balance, gameplay, or graphics.
Version: 1.3.1
Date: 21.05.2025
Bugfixes:
- Base Quality generation not being consistent in all directions is resolved - thank you "Yanthir" for the report
Version: 1.3.0
Date: 13.02.2025
Features:
- boolean config added to force spawners to always create "normal" units. for better compat with enemy unit mods
Version: 1.2.2
Date: 21.12.2024
Features:
- boolean config added that by default will not enable regeneration of existing bases. To better support existing saves
Version: 1.2.1
Date: 21.12.2024
Bugfixes:
- first load of 1.2.x causes base regeneration for existing saves. All loads that land on 1.2.x for the first time won't regenerate anymore on first load
Version: 1.2.0
Date: 21.12.2024
Features:
- New startup setting for minimum base quality to be greater than "normal" for added optional difficulty
- When changing configuration that effects quality outcome of bases, all bases / worms will be regenerated.
Info:
- it is possible to now disable this mod and undo its changes via configuring the quality chance / distance values to "0" and ensuring minimum base quality is "normal"
- if you want bases to be a static difficulty change chance / distanve values to "0" and modify the new minimum quality tier
Version: 1.1.1
Date: 27.11.2024
Changes:
- all spawner changes nil check all values they modify to improve mod support
Bugfixes:
- resolved startup crashing with colony-builder mod [Error on Start up - Pirate_Rance](https://mods.factorio.com/mod/entrenched-enemies/discussion/674b851f0ebcda397119b661)
Version: 1.1.0
Date: 27.11.2024
Features:
- Demolisher support added!
- Behemoth enemies mod support added
- Demolisher movement speed buffed 1.4x ( configurable )
- Demolisher Max HP buffed 3x ( configurable )
- Demolisher HP Regen buffed 2x ( configurable )
- Demolisher Attack Range buffed 1.5x ( configurable )
- Demolisher Attack variance added 20% - this controls how predictable demolisher attack frequency is, 0 == perfect timing ( configurable )
Version: 1.0.1
Date: 13.11.2024
Features:
- New additional quality chance per chunk from surface origin default is 1% per chunk ( configurable ) this means with default settings every 80 chunks is a guaranteed tier up for all enemies ( only 80 and not 100 due to global default tier up chance of 20% )
Version: 1.0.0
Date: 13.11.2024
Info:
- This initial release aims to make enemy bases harder to destroy thus making expansions are more difficult activity without requiring the entire map being a red mist
- A primary goal is make killing individual bases feel like an achievement rather than running over hundreds of them with ease ( relative player power vs evolution )
- A secondary goal is to ocasionally throw a curve ball when you see quality stompers bases or worms which pose hightened risk.
Features:
- Worms / unit spawners when created on chunk create or expansion party can possibly be created as a quality entity. Default chance 20% to level up, when a level up occurs it is rolled again, allowing any quality to possibly appear, default is 20% ( configurable )
- Worms / unit spawners now have scalable max HP, default is 3x normal ( configurable )
- Worms / unit spawners now have scalable hp regen, default is 3x ( configurable )
- Unit spawner's spawn rate for new enemies is now scalable, this is noticable when you approach a base and the enemies agro onto you how long it takes for new enemies to spawn at the base replacing the ones chasing you, default 2x speed ( Configurable )