Entrenched Enemies

by zanven

Make enemy bases / demolishers tougher to defeat by increasing HP, Regen, Unit spawn speed and Quality base/worm spawn chance. fully configurable mod to allow deathworld playstyle without needing more bases ( good for UPS ), this mod also works great when paired with Enemy unit mods like rampant, armoured enemies & behemoth enemies

Tweaks
4 months ago
2.0
3.57K
Combat Enemies

g Quality bonus range

9 months ago

Hello Zanven,
First, I want to thank you for creating this mod. It has been a fantastic addition to my game, making enemies genuinely threatening.

Now for my ungrateful complaints 😭. I’ve installed steeper quality settings, significantly increasing the impact and difficulty of each tier. However, I suspect biters use a different method to determine quality and aren’t affected by the reduced quality chance. I’ve set legendary quality to a 21x bonus but reduced its original chance to 10%.

I recently encountered my first epic worm (or rather, its attacks). While the massive damage was fine, its range was so high that it could shoot from outside the fog of war.

Here are some potential solutions:

  1. Adjust base range: I could reduce the base range and make tier upgrades more frequent to balance this.

  2. Tier-specific settings: Introduce individual settings for the chance of each tier.

  3. Range adjustment: Remove or reduce range scaling from quality for medium or larger spitters and worms. Perhaps leave it as a rare trait for a pseudo-boss worm.

  4. Agro range reduction (my favorite): Reduce the agro range so worms keep their bio-artillery nature but need to be triggered first.

This isn’t an urgent issue—everything seems to be working as intended—but I thought I’d share this edge case.

Also I thought of an interesting idea for enemy quality that can help make them more distinct. Perhaps attacks or attack properties that unlock with each quality (like fire spit or demolisher laser) perhaps achieved with an enemy equipment grid? Might be crazy but just thought I'd tickle your brain. Using quality in enemy generation was honestly a stroke of genius tho hats off, Zanven!

Thanks again for your great work!

9 months ago

thanks appreciate the feedback :).

Currently changing tier specific settings is not possible, it might be possible in 2.1 ( depends on what dev's can achieve they said its "risky" for perf to allow ).

in my 1000x playthrough facing my first legendary big worm did make me want to nuke their range however with just red green blue mil science, if the worms aren't as deadly as they are id be walking through the bases with my current turret spam and distractor / defender usage ( currently at 2k spm haven't gone to space yet ). So i need to be very calculated that if i nuke range i maybe improve attack speed etc because if i make it easier the bases are way too easy to kill. With the current range values high tier bigger worms can out range all defence weapons except artillery, Not sure how i feel about that.

Ill commit to exposing the worm attack range values but ill leave the default at 1x for now and you can modify it, i might also expose attack speed so you could "tune" your experience to get the balance of difficulty.

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