Must say, ddnt expected so quick response, greatly thanks and you are awesome!
Another event function shouldn't affect ups a lot, but some side details: on my not so big (but nearly first galactic transmitter - its like rocket endgame for Krastorio) map, I have no more than 10 patches of imersite resource, and even then, Im using only single one, so not so much to update and ups effect, in opposite to field resources, when single drill can affect 5x5=25 or even 7x7=49 tiles, and whole field can have even 1000s of squares, while we could use many fields at once, so ups could be affected a lot, that is why I wondered about side event solution...
Yet, its still not enough! - its a small, very side effect, and I doubt many players could even find that problematic, even for myself, I did it just for testing purpose, wont play with that, I buffed my drill up to 222.5 items per second with beacons, or 13350 per 3600 ticks (with just Krastorios stuff, no other efficiency mods) - current ER mod settings refreshing imersite nodes once it is on less than 2000, so its over 6.6x not enough :wink.jpg:,
Im gonna tweak that myself; Just gonna write a note about, in case someone else find that could be a problem.
Once again, greatly thanks! stay safe and smile a lot!