Elevated pipes


Adds pipes on pillars that can go over anything and make those tight corners.

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18 days ago
2.0
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g Maraxis compatibility

a month ago

Why can't I put elevated pipes outside of pressure domes on Maraxis? seems kinda silly to me tbh

a month ago

this mod does not set any constraints on where it can or cannot be placed, any surface condition will have been added by another mod, report it to them for proper compatibility.

a month ago

Ok! thanks for letting me know.

a month ago

you're welcome.

the most likely cuplrit is that the elevated pipe is internally a furnace entity so maraxis might just go through all the furnace entities and mark them as unable to function underwater, they'd have to whitelist the elevated pipes from that.

a month ago

inch resting

a month ago

looks like maraxsis has a reasonable api, elevated pipes are now buildable anywhere the normal pipes are allowed too.

note that they do connect through the glass of the dome, it'll be up to the user to avoid connecting through it to avoid a visual mess.
(or there could be a compat mod that swaps elevated pipes placed inside/outside with variants that cannot connect to eachother during placement)

a month ago

Current solution is fine for me, I imagine the engineer cuts a small hole through the glass.

a month ago

makes as much sense as the vehicle docks working through the domes

a month ago

@notnotmelon it was a little annoying to have to supply the {water = true, dome = true, coral = true, trench = true, trench_entrance = true, trench_lava = true} part myself, it would be nice if the can_be_placed_* variants/defaults were available for quick reference for other mods in case the count ever changes, like i could just ask for a can_be_placed_anywhere mask somewhere, would be nice.

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