Adds pipes on pillars that can go over anything and make those tight corners.
Mods introducing new content into the game.
Version: 1.4.4 Date: 2025. 08. 22 Info: - Fixed the shadow being dr evil's rocket
Version: 1.4.3 Date: 2025. 08. 22 Info: - Fix two wrong shadows being cast
Version: 1.4.2 Date: 2025. 07. 28 Info: - Allow placement anywhere on maraxsis
Version: 1.4.1 Date: 2025. 07. 25 Info: - Align alt-mode icon with the grid
Version: 1.4.0 Date: 2025. 07. 23 Info: - Support other mods adding their own variants
Version: 1.3.2 Date: 2025. 07. 10 Info: - Match the alt-mode icon size of normal pipes
Version: 1.3.1 Date: 2025. 06. 05 Info: - Use native factorissimo compat
Version: 1.3.0 Date: 2025. 06. 02 Info: - Add opt-in setting for aquilo freezing
Version: 1.2.4 Date: 2025. 05. 28 Info: - Teleport bottleneck stoplights to the end of the map
Version: 1.2.3 Date: 2025. 05. 28 Info: - Allow the elevated pipes to be flushed
Version: 1.2.2 Date: 2025. 05. 28 Info: - Simplify factorissimo compat
Version: 1.2.0 Date: 2025. 05. 20 Info: - Revert "Allow configuring transparency at startup" - Render the elevated sprites per player - Handle new players joining - Make the opacity configurable per player - Migrate existing structs
Version: 1.1.3 Date: 2025. 05. 19 Info: - Remove debug print
Version: 1.1.2 Date: 2025. 05. 19 Info: - Added factorissimo support for newly placed elevated pipes
Version: 1.1.1 Date: 2025. 05. 13 Info: - Fixes #40 (crash when upgrading quality)
Version: 1.1.0 Date: 2025. 05. 13 Info: - Elevated pipe reworked icon (#39) - Allow configuring the max distance - Allow configuring transparency at startup - Remove floating pipes in editor mode whilst mining paused
Version: 1.0.0 Date: 2025. 05. 11 Info: - Mod portal release
Version: 0.0.13 Date: 2025. 05. 06 Info: - Yummy fresh sprites - Support bottleneck lite - Fix the corpse shadow - Hide the pipe pillar from bottleneck - Prepare to hand the mod over
Version: 0.0.12 Date: 2025. 04. 30 Info: - Change status from "red, ingredients" to "green, working" - Trial east occluder - Remove imagemagik commands - Batch 12 - Batch 13 - Batch 14 - Yeet the pipe cover layer - Cleanup - Unlock rotation since pipe covers are unused - Appease the furry - Setup remnants - Embed the shadow into the remnant - Undo shadow - Connect pillars whilst paused in editor mode
Version: 0.0.11 Date: 2025. 04. 27 Info: - Crude initial player facing furnace - Complete the prototype switcharoo - Fix the pipeline rendering - Make the working visualizations operational again - Fix the frame rendering over/under the pipes
Version: 0.0.10 Date: 2025. 04. 27 Info: - Import new batch - Update lua for new sprite batch - Try some imagemagik commands - Fix shadow fattening - Prune storage tank graphic set - Update the batch of sprites for the shadow - Work on the back legs - Play around with the pipe cover pictures - Block rotation so we only need one pipe - Implement the rendered pipes
Version: 0.0.9 Date: 2025. 04. 22 Info: - Use a hidden furnace for the working visualizations - Add thumbnail - Fix pipe on the right overlaying the tower - Get rid of the fluid window - Actualize thumbnail
Version: 0.0.8 Date: 2025. 04. 22 Info: - Add the tip occluder back - Import and implement a new batch of graphics - Properly implement the horizontal/vertical single sprite - Update the left and right pipe covers - Fixed eroneous marked shadowless sprites - Eliminate the vanilla covers
Version: 0.0.7 Date: 2025. 04. 21 Info: - Import and implement another new batch of graphics - Pass the pipes under elevated rails
Version: 0.0.6 Date: 2025. 04. 20 Info: - Import and implement the new batch of graphics
Version: 0.0.5 Date: 2025. 04. 20 Info: - Fix pillar only forming one outgoing connection - Reach over the railings of elevated rails - Enhance render layer interactions with elevated rails
Version: 0.0.4 Date: 2025. 04. 20 Info: - Setup the luarendering refresh template - Do the visual connecting and disconnecting - Add an occluder for the top of the tip
Version: 0.0.3 Date: 2025. 04. 20 Info: - Adjust selection and colission boxes - mark the building as tall - Add the riser ontop and control it via scripting - Actually just swap the pipe connections - Riser begone
Version: 0.0.2 Date: 2025. 04. 20 Info: - Setup the player facing prototypes
Version: 0.0.1 Date: 2025. 04. 19 Info: - Initial commit