Elevated pipes


Adds pipes on pillars that can go over anything and make those tight corners.

Content
17 days ago
2.0
19.2K
Logistics Fluids

Changelog

Version: 1.4.4
Date: 2025. 08. 22
  Info:
    - Fixed the shadow being dr evil's rocket
Version: 1.4.3
Date: 2025. 08. 22
  Info:
    - Fix two wrong shadows being cast
Version: 1.4.2
Date: 2025. 07. 28
  Info:
    - Allow placement anywhere on maraxsis
Version: 1.4.1
Date: 2025. 07. 25
  Info:
    - Align alt-mode icon with the grid
Version: 1.4.0
Date: 2025. 07. 23
  Info:
    - Support other mods adding their own variants
Version: 1.3.2
Date: 2025. 07. 10
  Info:
    - Match the alt-mode icon size of normal pipes
Version: 1.3.1
Date: 2025. 06. 05
  Info:
    - Use native factorissimo compat
Version: 1.3.0
Date: 2025. 06. 02
  Info:
    - Add opt-in setting for aquilo freezing
Version: 1.2.4
Date: 2025. 05. 28
  Info:
    - Teleport bottleneck stoplights to the end of the map
Version: 1.2.3
Date: 2025. 05. 28
  Info:
    - Allow the elevated pipes to be flushed
Version: 1.2.2
Date: 2025. 05. 28
  Info:
    - Simplify factorissimo compat
Version: 1.2.0
Date: 2025. 05. 20
  Info:
    - Revert "Allow configuring transparency at startup"
    - Render the elevated sprites per player
    - Handle new players joining
    - Make the opacity configurable per player
    - Migrate existing structs
Version: 1.1.3
Date: 2025. 05. 19
  Info:
    - Remove debug print
Version: 1.1.2
Date: 2025. 05. 19
  Info:
    - Added factorissimo support for newly placed elevated pipes
Version: 1.1.1
Date: 2025. 05. 13
  Info:
    - Fixes #40 (crash when upgrading quality)
Version: 1.1.0
Date: 2025. 05. 13
  Info:
    - Elevated pipe reworked icon (#39)
    - Allow configuring the max distance
    - Allow configuring transparency at startup
    - Remove floating pipes in editor mode whilst mining paused
Version: 1.0.0
Date: 2025. 05. 11
  Info:
    - Mod portal release
Version: 0.0.13
Date: 2025. 05. 06
  Info:
    - Yummy fresh sprites
    - Support bottleneck lite
    - Fix the corpse shadow
    - Hide the pipe pillar from bottleneck
    - Prepare to hand the mod over
Version: 0.0.12
Date: 2025. 04. 30
  Info:
    - Change status from "red, ingredients" to "green, working"
    - Trial east occluder
    - Remove imagemagik commands
    - Batch 12
    - Batch 13
    - Batch 14
    - Yeet the pipe cover layer
    - Cleanup
    - Unlock rotation since pipe covers are unused
    - Appease the furry
    - Setup remnants
    - Embed the shadow into the remnant
    - Undo shadow
    - Connect pillars whilst paused in editor mode
Version: 0.0.11
Date: 2025. 04. 27
  Info:
    - Crude initial player facing furnace
    - Complete the prototype switcharoo
    - Fix the pipeline rendering
    - Make the working visualizations operational again
    - Fix the frame rendering over/under the pipes
Version: 0.0.10
Date: 2025. 04. 27
  Info:
    - Import new batch
    - Update lua for new sprite batch
    - Try some imagemagik commands
    - Fix shadow fattening
    - Prune storage tank graphic set
    - Update the batch of sprites for the shadow
    - Work on the back legs
    - Play around with the pipe cover pictures
    - Block rotation so we only need one pipe
    - Implement the rendered pipes
Version: 0.0.9
Date: 2025. 04. 22
  Info:
    - Use a hidden furnace for the working visualizations
    - Add thumbnail
    - Fix pipe on the right overlaying the tower
    - Get rid of the fluid window
    - Actualize thumbnail
Version: 0.0.8
Date: 2025. 04. 22
  Info:
    - Add the tip occluder back
    - Import and implement a new batch of graphics
    - Properly implement the horizontal/vertical single sprite
    - Update the left and right pipe covers
    - Fixed eroneous marked shadowless sprites
    - Eliminate the vanilla covers
Version: 0.0.7
Date: 2025. 04. 21
  Info:
    - Import and implement another new batch of graphics
    - Pass the pipes under elevated rails
Version: 0.0.6
Date: 2025. 04. 20
  Info:
    - Import and implement the new batch of graphics
Version: 0.0.5
Date: 2025. 04. 20
  Info:
    - Fix pillar only forming one outgoing connection
    - Reach over the railings of elevated rails
    - Enhance render layer interactions with elevated rails
Version: 0.0.4
Date: 2025. 04. 20
  Info:
    - Setup the luarendering refresh template
    - Do the visual connecting and disconnecting
    - Add an occluder for the top of the tip
Version: 0.0.3
Date: 2025. 04. 20
  Info:
    - Adjust selection and colission boxes
    - mark the building as tall
    - Add the riser ontop and control it via scripting
    - Actually just swap the pipe connections
    - Riser begone
Version: 0.0.2
Date: 2025. 04. 20
  Info:
    - Setup the player facing prototypes
Version: 0.0.1
Date: 2025. 04. 19
  Info:
    - Initial commit