Q): (0.3.0+) How should I approach the quality mod implementation?
- A): As charging stations have module slots, it is possible to improve the quality of your power packs simply by putting them through the cycle. However, you will need to have dedicated quality tier charging stations, as well as produce quality batteries for refurbishment.
Legendary power packs, I must say, are quite legendary.
Q): Why can't I unlock/afford the locomotives easily?
- A): This mod is designed to be applicable for game saves that are on roughly a rocket building level of production. These trains are upgrades over their vanilla counterparts, and the aim of the mod is to fit in with vanilla and maintain balancing. I created this mod to give me something else to work on for my 250 hour save.
Q): Why are my higher tier power packs not charging?
- A) You have to use the experimental charging station
Q): Why is it so hard to keep the trains fuelled?
- A): It is the intention of this mod to introduce a new logistic challenge of fuelling these new, improved, trains. There are still many different solutions to power pack distribution. If it is too much of a challenge, update 0.2.0 brings efficiency power pack research, or failing that, the fuel value can be changed in mod settings
Q): (0.2.0+) Why do the upgraded powerpacks need a tier three module EACH
- A): Haha, sorry. This wasn't meant to be some "free speedy and high capacity trains" mod. You can download something else if you like that!
Q): Is this mod compatible with any other mods?
- A): This mod (as of 0.2.1 up to 0.2.9) was compatible with Space Exploration. I have not tested with any other mods installed. You will probably be fine with anything that isn't an overhaul mod. Equipment grids are also inherited from other mods which can help compatibility.
However, with the release of Space Age and Factorio 2.0. I provide no more warranty over SE/Krastorio compatibility until (or if) they get updated