Electric Trains


[2.0 Compatible] The most advanced electric train mod out there! This mod adds balanced, UPS friendly and futuristic themed MAGLEV trains. These trains have a increased top speed, acceleration and capacity (mod configurable). There are more researches, items, sounds, recipes and logistical challenges and trade-offs to explore. Enjoy!

Content
14 days ago
1.1 - 2.0
9.93K
Transportation Logistics Trains

b [RESOLVED] Startup Settings Issues

a month ago

When "Electric Train Powerpack Refubishment" setting is set to "false", the charging station still produces both charged and destroyed powerpacks. But there is nothing to do with destroyed packs, because of missing recipes in Chemical plant. This issue is reproduced for all types of powerpacks.

a month ago

Ah, thank you for noticing and pointing this out! I will investigate and work on this today and post here when fixed.

Cheers :)

a month ago

Found the issue. One liner. Will update the mod when back from work. :)

a month ago

Out of interest, does the destroyed item have a graphic? Could you post a link to an image?

a month ago
(updated a month ago)

In your last version there is no way of exetucing "else" block for first "train-battery-decay-enable-setting" checking. I have already fixed this localy by changing "if settings.startup["train-battery-decay-enable-setting"].value" to "if settings.startup["train-battery-decay-enable-setting"].value == "true" and there was also some missing " type = "item", " for charging recipes without destroying, so the game was throwing errors on load. BTW I didn't check images for destroyed packs :)

a month ago
(updated a month ago)

Oh, forgot to notice another issue: Changing of fuel wagon capacity value from settings isn't working too.

a month ago

In your last version there is no way of exetucing "else" block for first "train-battery-decay-enable-setting" checking. I have already fixed this localy by changing "if settings.startup["train-battery-decay-enable-setting"].value" to "if settings.startup["train-battery-decay-enable-setting"].value == "true" and there was also some missing " type = "item", " for charging recipes without destroying, so the game was throwing errors on load. BTW I didn't check images for destroyed packs :)

Yep, this is more or less the changes I am making. Good work doing it on your own. Next time you can always PR to the repository ;)

a month ago

And yep. Working on the wagon stuff too.

I rejected startup settings when doing some compatibility things. I.e a setting used to be a bool (hence the scuffed if/else things)

And I’ve just pushed that fluid wagon fix to the repo too

30 days ago

Fixed and released in 0.2.14 :)

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