Electric Tiles


Adds conductive floor tiles that transmit power to adjacent tiles (including diagonals) and any structure on top of them, just place a power source or electric pole on top and enjoy the extra space!

Content
a month ago
2.0
1.90K
Power

i Hazard Titles

2 months ago

Could you add the hazard tiles as well, reason being is that we just want the visual effect as if the power was being carried under them. By the way thanks for the mod, we just found it tonight and we've already made it a staple in our server!

2 months ago

Sure, however its getting kind of a lot of recipies over here... maybe I'll add a little subgroup, so the electric tiles' recipes can get better organization.

2 months ago

Hazard tiles added in 1.2.6

2 months ago
(updated 2 months ago)

Not even sure if this would be a useful idea, and certainly requires some fineagling, but treating the electric tiles as actual terrain, similar to landfill/foundation/icetiles, which can be underneath stone/concrete/ref-concrete or the hazard variations thereof (or even modded colored tiles), solving the scaling issue.

Problems I see with this is how to treat removal and replaceability/interaction when actual landfill/foundation/icetiles are actually required, or the player wants to just replace the normal terrain underneath with the "electric tiles" version of terrain.

2 months ago
(updated 2 months ago)

The main reason why I decided to design electric tiles in this way is because of this kind of reasoning: how can I make the floor conduct electricity? a kind of electrical grid... But then, how will the electricity reach the machines on top? Make the grid also work as a coil.

If you take a metal rod and wrap it with copper wire, then you can make a very simple copper coil, wich with enough electricity, can easily conduct electricity across an entire field, allowing you to even power a light bulb from a little distance, without touching the coil itself.

The same logic is applied here with this mod. The electric variants of the tiles are, "practically", the same tiles with some coils incrustated inside, which allow both electricity moving through the full grid by direct contact with adjacent coils (other tiles), as well as the machines on top (these are close enough to be affected by the electrical field).

electromagnetism, I guess that is the correct word for this logic.

2 months ago
(updated 2 months ago)

Making the tiles work as actual terrain may cause some gameplay-logic problems, like: One of the terrains that should be converted to electrical versions of themselves are the landfill, so, what if I just can't place landfill cause I'm building in normal terrain?

I personally like this way of working with the electric tiles, much easier for players, and kinda easier for me too.

2 months ago
(updated 2 months ago)

Induction, (like a wireless phone charing pad, or electric toothbrush)

But good analogy and I figured there would be its own barrel of problems trying to use a terrain tile rather than a classic tile. Simply wondered if it was worth it, but thanks for the insight.

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