Electric Tiles


Adds conductive floor tiles that transmit power to adjacent tiles (including diagonals) and any structure on top of them, just place a power source or electric pole on top and enjoy the extra space!

Content
a month ago
2.0
1.89K
Power

Changelog

Version: 1.2.10
Date: 26-07-2025
  Changes:
    - Fixed little details of the tech icons (cause my head can't handle imperfections xd).
Version: 1.2.9
Date: 26-07-2025
  Info:
    - Added unique subgroup for electric tiles variants.
    - Documentation updated.
  Changes:
    - Tech image changed.
    - Reduced tech research duration from 60 to 30.
Version: 1.2.8
Date: 15-07-2025
  Modding:
    - (Modding Support) Runtime-Stage modding process deprecated (no longer required).
Version: 1.2.7
Date: 08-07-2025
  Info:
    - Documentation updated.
    - Improved processing of tiles (13%).
    - "Foundations" based tiles now supported.
    - Added warning message for config options related to chunk processing.
  Changes:
    - Modding interface now won't modify layer of tiles.
  Bugfixes:
    - Fixed Aquilo's tiles localised names.
Version: 1.2.6
Date: 02-07-2025
  Info:
    - Minimal restructuration of codes.
    - Re-added optional dependency for Space Age.
    - Added chat warnings and messages for various things.
    - Added hazard variations.
  Changes:
    - Upgrade recipes in-game names and icons changed.
  Bugfixes:
    - Aquilo tiles fixed.
    - Fixed grid not updating in tile replacement with not electric variant.
Version: 1.2.5
Date: 30-06-2025
  Info:
    - Added in-game console command: "F077ET-recalculateAllSurfaces"
  Changes:
    - Electric proxys force assigned to neutral.
Version: 1.2.4
Date: 29-06-2025
  Info:
    - Removed unused codes/folders.
    - Added recipes for upgrading tiles.
    - Added remote function to recalculate all surfaces.
    - Correctly handling of proxy creation (now other mods can detect their creation).
  Changes:
    - Electric proxys names changued (prefix added).
Version: 1.2.3
Date: 26-06-2025
  Info:
    - Modding documentation completed (github).
  Changes:
    - Prefixes changed.
Version: 1.2.2
Date: 26-06-2025
  Bugfixes:
    - Added the capacity to detect other mods building/removing tiles.
  Modding:
    - Modding interface now works correctly (documentation almost ready).
Version: 1.2.1
Date: 25-06-2025
  Info:
    - Minimal restructuration of code.
    - Surfaces recalculation on setting change.
  Changes:
    - Chunk-Subdivision setting moved to runtime-global.
    - Update-Delay setting moved to runtime-global.
  Locale:
    - Added missing configuration locales.
  Balancing:
    - Reduced science cost and electric tiles items' cost.
  Bugfixes:
    - Fixed items' icons.
    - Handling of settings' changes.
Version: 1.2.0
Date: 24-06-2025
  Info:
    - Thumbnail changued.
    - Total refactoring of the mod code.
    - Electric tiles energy zones now are visible.
    - Adding custom variants of tiles now is possible.
    - Migrations added, you can properly switch from version <= 1.1.5
  Locale:
    - Removed russian traslation (more testings are required, english and spanish are currently supported properly).
  Optimizations:
    - Better caching of tiles.
    - Better handling of arrays/tables.
  Balancing:
    - Increased science cost and added red-science in it.
  Bugfixes:
    - Electric tiles connections now are fully invisible.
    - Fixed on-init event, now the mod loads properly for new saves.
  Modding:
    - Added remote interfaces for both mod cycles: data-stage and runtime-stage (documentation about is still on work).