Adds conductive floor tiles that transmit power to adjacent tiles (including diagonals) and any structure on top of them, just place a power source or electric pole on top and enjoy the extra space!
Mods introducing new content into the game.
Version: 1.2.10
Date: 26-07-2025
Changes:
- Fixed little details of the tech icons (cause my head can't handle imperfections xd).
Version: 1.2.9
Date: 26-07-2025
Info:
- Added unique subgroup for electric tiles variants.
- Documentation updated.
Changes:
- Tech image changed.
- Reduced tech research duration from 60 to 30.
Version: 1.2.8
Date: 15-07-2025
Modding:
- (Modding Support) Runtime-Stage modding process deprecated (no longer required).
Version: 1.2.7
Date: 08-07-2025
Info:
- Documentation updated.
- Improved processing of tiles (13%).
- "Foundations" based tiles now supported.
- Added warning message for config options related to chunk processing.
Changes:
- Modding interface now won't modify layer of tiles.
Bugfixes:
- Fixed Aquilo's tiles localised names.
Version: 1.2.6
Date: 02-07-2025
Info:
- Minimal restructuration of codes.
- Re-added optional dependency for Space Age.
- Added chat warnings and messages for various things.
- Added hazard variations.
Changes:
- Upgrade recipes in-game names and icons changed.
Bugfixes:
- Aquilo tiles fixed.
- Fixed grid not updating in tile replacement with not electric variant.
Version: 1.2.5
Date: 30-06-2025
Info:
- Added in-game console command: "F077ET-recalculateAllSurfaces"
Changes:
- Electric proxys force assigned to neutral.
Version: 1.2.4
Date: 29-06-2025
Info:
- Removed unused codes/folders.
- Added recipes for upgrading tiles.
- Added remote function to recalculate all surfaces.
- Correctly handling of proxy creation (now other mods can detect their creation).
Changes:
- Electric proxys names changued (prefix added).
Version: 1.2.3
Date: 26-06-2025
Info:
- Modding documentation completed (github).
Changes:
- Prefixes changed.
Version: 1.2.2
Date: 26-06-2025
Bugfixes:
- Added the capacity to detect other mods building/removing tiles.
Modding:
- Modding interface now works correctly (documentation almost ready).
Version: 1.2.1
Date: 25-06-2025
Info:
- Minimal restructuration of code.
- Surfaces recalculation on setting change.
Changes:
- Chunk-Subdivision setting moved to runtime-global.
- Update-Delay setting moved to runtime-global.
Locale:
- Added missing configuration locales.
Balancing:
- Reduced science cost and electric tiles items' cost.
Bugfixes:
- Fixed items' icons.
- Handling of settings' changes.
Version: 1.2.0
Date: 24-06-2025
Info:
- Thumbnail changued.
- Total refactoring of the mod code.
- Electric tiles energy zones now are visible.
- Adding custom variants of tiles now is possible.
- Migrations added, you can properly switch from version <= 1.1.5
Locale:
- Removed russian traslation (more testings are required, english and spanish are currently supported properly).
Optimizations:
- Better caching of tiles.
- Better handling of arrays/tables.
Balancing:
- Increased science cost and added red-science in it.
Bugfixes:
- Electric tiles connections now are fully invisible.
- Fixed on-init event, now the mod loads properly for new saves.
Modding:
- Added remote interfaces for both mod cycles: data-stage and runtime-stage (documentation about is still on work).