Adds conductive floor tiles that transmit power to adjacent tiles (including diagonals) and any structure on top of them, just place a power source or electric pole on top and enjoy the extra space!
Mods introducing new content into the game.
Version: 1.2.10 Date: 26-07-2025 Changes: - Fixed little details of the tech icons (cause my head can't handle imperfections xd).
Version: 1.2.9 Date: 26-07-2025 Info: - Added unique subgroup for electric tiles variants. - Documentation updated. Changes: - Tech image changed. - Reduced tech research duration from 60 to 30.
Version: 1.2.8 Date: 15-07-2025 Modding: - (Modding Support) Runtime-Stage modding process deprecated (no longer required).
Version: 1.2.7 Date: 08-07-2025 Info: - Documentation updated. - Improved processing of tiles (13%). - "Foundations" based tiles now supported. - Added warning message for config options related to chunk processing. Changes: - Modding interface now won't modify layer of tiles. Bugfixes: - Fixed Aquilo's tiles localised names.
Version: 1.2.6 Date: 02-07-2025 Info: - Minimal restructuration of codes. - Re-added optional dependency for Space Age. - Added chat warnings and messages for various things. - Added hazard variations. Changes: - Upgrade recipes in-game names and icons changed. Bugfixes: - Aquilo tiles fixed. - Fixed grid not updating in tile replacement with not electric variant.
Version: 1.2.5 Date: 30-06-2025 Info: - Added in-game console command: "F077ET-recalculateAllSurfaces" Changes: - Electric proxys force assigned to neutral.
Version: 1.2.4 Date: 29-06-2025 Info: - Removed unused codes/folders. - Added recipes for upgrading tiles. - Added remote function to recalculate all surfaces. - Correctly handling of proxy creation (now other mods can detect their creation). Changes: - Electric proxys names changued (prefix added).
Version: 1.2.3 Date: 26-06-2025 Info: - Modding documentation completed (github). Changes: - Prefixes changed.
Version: 1.2.2 Date: 26-06-2025 Bugfixes: - Added the capacity to detect other mods building/removing tiles. Modding: - Modding interface now works correctly (documentation almost ready).
Version: 1.2.1 Date: 25-06-2025 Info: - Minimal restructuration of code. - Surfaces recalculation on setting change. Changes: - Chunk-Subdivision setting moved to runtime-global. - Update-Delay setting moved to runtime-global. Locale: - Added missing configuration locales. Balancing: - Reduced science cost and electric tiles items' cost. Bugfixes: - Fixed items' icons. - Handling of settings' changes.
Version: 1.2.0 Date: 24-06-2025 Info: - Thumbnail changued. - Total refactoring of the mod code. - Electric tiles energy zones now are visible. - Adding custom variants of tiles now is possible. - Migrations added, you can properly switch from version <= 1.1.5 Locale: - Removed russian traslation (more testings are required, english and spanish are currently supported properly). Optimizations: - Better caching of tiles. - Better handling of arrays/tables. Balancing: - Increased science cost and added red-science in it. Bugfixes: - Electric tiles connections now are fully invisible. - Fixed on-init event, now the mod loads properly for new saves. Modding: - Added remote interfaces for both mod cycles: data-stage and runtime-stage (documentation about is still on work).