Eggs

by DataCpt

Did you know it takes 20 biter eggs to spoil into 1 big biter? By default, with Eggs, it is 1 to 1. The hatched tier is dynamically chosen using the current evolution.

Content
2 months ago
2.0
99
Factorio: Space Age Icon Space Age Mod
Logistics Combat Enemies
Owner:
DataCpt
Source:
N/A
Homepage:
https://discord.gg/Y82Pj635Rx
License:
GNU GPLv3
Created:
2 months ago
Latest Version:
0.11.0 (2 months ago)
Factorio version:
2.0
Downloaded by:
99 users

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Did you know it takes 20 Space Age biter eggs to spawn one big biter?
By default, with Eggs, now it is one to one with a 50% chance for hatching to fail. The hatched tier is dynamically chosen using the current evolution.

Features

  • Spoiling logic for biter and pentapod eggs updated to use the evolution factor of the home planet.
  • One biter egg now spawns one biter by default. (Instead of 20 eggs)
  • Egg hatch failure chance. Biter eggs now have a 50% chance to fail to hatch by default.
  • Pentapod Turbo Mode setting. Give pentapod eggs a small chance to hatch into more than just wrigglers. For fun?
  • Highly configurable.
  • Compatibility support for mods that add new biter tiers.
  • No measurable performance impact. No tick based logic.

Notes

The first GIF shows biter egg spoiling when you have my other WIP Tiers mod that adds new tiers of every enemy. This mod doesn't add new enemies by itself.