Ore patches now spill over into the sea as submerged variants. Dredge them up with new floating hardware, and build deeper into the blue with water-placeable refined concrete.
ModManager.cpp:1623: Error while running setup for entity prototype "deep-infinite-coal" (resource): Minable properties fluid amount is not zero but a required fluid is not defined.
I've identified the mod the error is stemming from (Angels Infinite Ores) but I'm having a difficult time pinning down what would cause this error; minable properties for that ore should simply be getting copied from its terrestrial counterpart, but seemingly the copy is incomplete. No ETA on a fix.
I've taken another poke at this, and I'm unable to reproduce the issue with https://mods.factorio.com/mod/AngelBob and Angels Infinite Ores installed alongside Dredgeworks. If you're continuing to have this issue and you know if any of your mods change or remove fluid requirements for mining, let me know, because that's my guess on where the issue might be stemming from if it persists.
I had the issue and solved it with settings. In Angels Infinite Ores there are two settings. Mining infinite ores requires fluids and mining uranium requires acid. Set those to disable and dredgeworks has no problem. I haven't avidly looked at the code, but do the dredgeworks miners have a fluid input?
Solution two, a mod called "fluidless mining and ore washing" it procedurally generates a new ore for each infinite ore/uranium deposits and requires further processing at the same cost of the fluid or sulfuric acid required to mine with the settings enabled in angels infinite ores. Keeps that high cost feel if that is the game style a person wants.