DjKolekson Mods Tweaks


Rebalances other mods when they are installed. Each tweak appears in Startup mod settings only if its target mod is active. A value of 0 leaves the original value alone.

Tweaks
9 days ago
2.1
6
Transportation Trains Combat
Owner:
DjKolekson
Source:
N/A
Homepage:
N/A
License:
MIT
Created:
9 days ago
Latest Version:
0.5.2 (9 days ago)
Factorio version:
2.1
Downloaded by:
6 users

Rebalances and tidies up other mods without editing them. Every tweak is a startup
setting that only appears when its target mod is active. Number settings use 0 to keep
the original value.

Train progression

Vanilla → Angel's trains → Juggernaut → SE electric trains

Angel's Mass Transit

  • Research needs Vulcanus (metallurgic) science instead of red + green
  • Locomotive power, top speed, weight, health, braking and air resistance
  • Cargo wagon slots, fluid wagon capacity, wagon speed cap
  • Quality bonuses for speed, cargo slots and fluid capacity, like vanilla trains
  • Robot wagon recipe: "New price" (adds red circuits) or "Leave original"
  • Smaller equipment grids: locomotives and wagons 10×4, robot wagon 10×6
  • No exoskeletons in train grids when Vehicle Equipment Grids is installed

SA-Juggernaut

  • Tesla defense range (30 instead of 60) and cooldown
  • Power, top speed, weight, braking and air resistance; quality affects top speed
  • Open equipment grid with extra rows for shields, lasers, batteries and more.
    The built-in generators, teslas and batteries stay locked in — they can't be
    taken out by hand or by robots.

SE Space Trains

  • Locomotive power, weight, braking, air resistance, rolling friction and reversing power

Personal roboports in trains

  • Remove roboports from all trains, then allow them per wagon:
    Angels robot wagon (on), electric cargo wagon (on), vanilla cargo wagon (off)

Lex's Aircraft + Vehicle Equipment Grids

  • Aircraft take vehicle equipment (speed boosters, shields, lasers…) instead of exoskeletons
  • Own crafting-menu row, directly above the robots

AAI Vehicles: Warden

  • Research needs blue science
  • Remote driving, like Space Age vehicles
  • Sorted right after the car

Crafting menu tidy-up

  • One row per train family: vanilla + Juggernaut, Angels smelting, Angels crawler,
    Angels petro, electric
  • Rail Loader sorted last among the inserters

Compatibility

Changes are applied in data-final-fixes, after the target mods. Settings those mods
already provide (Juggernaut health and recipe mode, SE train speed and wagon capacity)
are left to them.