Removes the 10% chance of a quality craft jumping/skipping a rarity tier. Now quality recipes will either produce the current tier for the current materials, or the next one. This removes gambling with quality but makes progression more predictable. As this is effectively a nerf to quality modules, this is best paired with another mod to slightly buff them. This mod should be compatible with any mod that adds additional quality tiers. It additionally doesn't touch the quality modules themselves.
Small changes concerning balance, gameplay, or graphics.
Counted when a user downloads a mod release for the first time. Before Nov 2021 it counted everytime a user clicked the mods download button.
Counted when a user downloads a mod for the first time. Has no data before Dec 2022