I'm unsure if this is possible in the prototyping stage, so the only way I could do this would be placing lights on every lava tile during runtime. I'm like 99% sure this would be a horrible way to do it, so it's unlikely I'll be able to add something like this.
Lava glows because it has a sprite that renders as a glow, not because it has a light source that I can just set to be bigger. If someone knows of a way to change this then it'll definitely be something I try to add. (Probably also to things like heat pipes too, as I imagine it uses the exact same sort of logic)