Kind of. There are a few issues.
The first is that there's no practical way to know what ores belong on a surface when placing, (this is possibly rectified by ClaustOrephobic's approach) and Space Exploration marks any mod that breaks its resource placement as an incompatibility.
The second issue is that there's no practical way of knowing where Space Exploration is trying to make a player land, making biter planets even more harsh and unplayable than they normally can be. If Space Exploration drops the rocket on ores, the player will have to manually move all their stuff to the buildable zone themselves. This is also why I'm kinda stumped as to what I will do for Space Age; it's entirely possible that ClaustOrephobic becomes indefinitely incompatible with Space Age come 2.0's release.
The third is that Space Exploration is in active development and Earendel will mark any mod that breaks SE as incompatible, rather than fixing the incompatibilities, until after the mod is in a finished and stable state. So we'd be doing one-sided compatibility work, which is a royal pain and would be a recurring hassle. (And we're not getting paid a dime for this.)
It's possible that 2.0 forces our hands on this and the resulting changes result in SE compatibility, but I certainly wouldn't expect it before then, and likely wouldn't expect it for months afterward either.