dangOreus

by Mylon

The flOre is lava. Dig yOre way out through this divOrese and dangOreus field! Will you Coke on the limited space and submit to the cOreruption Ore will you transfOrem it into an majestic Orechestra? Also known as "Dangerous" or "Danger Ores".

Scenarios
10 months ago
0.15 - 1.1
8.85K
Environment Mining

Changelog

Version: 1.5.30
Date: 2023-05-22
  Bugfixes:
    - Fixed an error when creating the Mobile Factory surface. And possibly other mods that interact with surface generation.
Version: 1.5.29
Date: 2023-04-13
  Changes:
    - Large resources no longer spawn on top of each other (may impact performance)
Version: 1.5.28
Date: 2023-04-13
  Changes:
    - Inserters are now allowed in Easy Mode.
  Bugfixes:
    - Resources with no product should not crash. (Py fix)
Version: 1.5.27
Date: 2023-03-25
  Bugfixes:
    - Oil should be even more reliable in near the spawn.
    - Oil should not spawn if it has no autoplace property (namely for Omnimatter)
Version: 1.5.26
Date: 2022-09-15
  Changes:
    - Added check for SpilledItems so items are not duplicated if a container is destroyed
    - Added one guaranteed oil patch within the starting circle
  Bugfixes:
    - FlOre is lava should stop damaging players within the mined out area but outside the easy ore radius.
    - FlOre is lava setting still looks at a wide area, not the immediate ground under the player. No hiding under cliffs!
Version: 1.5.25
Date: 2021-01-09
  Changes:
    - Fixed possible crash if autoplace controls were missing
Version: 1.5.24
Date: 2020-11-30
  Changes:
    - Ghosts placed on ore now check the ghost type to see if the warning message is warranted.
Version: 1.5.23
Date: 2020-11-24
  Changes:
    - Updated for Factorio 1.1
    - Buffed base oil spawns.
Version: 1.5.22
Date: 2020-11-05
  Changes:
    - Small tweak to make code easier to read and modify
Version: 1.5.21
Date: 2020-11-03
  Bugfixes:
    - flOre is lava option changed to prevent a potential means of bypassing it.
Version: 1.5.20
Date: 2020-10-21
  Changes:
    - Easy mode now enables building rail and rail signals on ore.
    - Easy mode now enables building military (walls, gates, turrets) on ore.
  Bugfixes:
    - Fixed error if starting radius was too small (Special thanks to DeadlyKitten)
    - Artillery wagon no longer explodes if placed near ore.
    - Spidertron can now be placed on ore.
Version: 1.5.19
Date: 2020-09-22
  Bugfixes:
    - Fixed a bug where pie mode would generate strangely if the modlist was changed.
Version: 1.5.18
Date: 2020-07-11
  Changes:
    - Oil now removes ore from 1 extra tile around it.
    - Squeezed in mOre puns.
    - Increased default starting radius slightly
    - FlOre is Lava setting tweaked.  Slightly more permissive at the edge of ore, but also more responsive.
Version: 1.5.17
Date: 2020-06-14
  Bugfixes:
    - Fixed glitch preventing remote interface from re-enabling a surface.  Will still require that mod to tightly control chunk generation to work.
Version: 1.5.16
Date: 2020-05-20
  Changes:
    - Changed how simple ore radius is checked
  Bugfixes:
    - Game monitors on_script_built event to prevent mods such as Construction Drones from bypassing restrictions.
Version: 1.5.15
Date: 2.21.2020
  Bugfixes:
    - Fixed error for using an existing save in 1.5.14
Version: 1.5.14
Date: 2.21.2020
  Changes:
    - Added remote interface to disable dangOreus for specific surfaces
Version: 1.5.13
Date: 1.23.2020
  Changes:
    - Updated for Factorio 0.18
Version: 1.5.12
Date: 27.10.2019
  Bugfixes:
    - Added migration for saves made prior to 1.5.11
Version: 1.5.11
Date: 26.10.2019
  Changes:
    - Added some factors for scaling vanilla ores for most map modes.  Modded ores aren't well balanced to match their proportional use.
      Fingers crossed for a return of the API previously used to estimate relative ore occurences.
      Adjusting ores in map generation settings still affects relative ratios.
  Bugfixes:
    - Fixed a crash if playing with a mod that left the "basic-solid" resource category empty.
Version: 1.5.10
Date: 25.6.2019
  Fixed:
    - Changed autoplace settings to adjust for API changes.
Version: 1.5.9
Date: 28.5.2019
  Changes:
    - Oil (and other fluids) should more reliably appear near the starting area like it worked in 0.16.  Thanks, EnigmaticAussie!
Version: 1.5.8
Date: 17.5.2019
  Fixed:
    - Fixed bug with the exploration limit option (Floor is Lava)
Version: 1.5.7
Date: 18.3.2019
  Added:
    - Square mode!  Ore spawns in a very tidy square for easier mining.
  Changes:
    - Easy mode allows pipes on ore.
    - Rearranged mod options.
    - Clarified "easy ore radius" to only apply to random mode.
Version: 1.5.6
Date: 1.2.2019
  Added:
    - Mod will use map gen settings for size, frequency, and richness to modify ore spawning.
  Changes:
    - Updated for 0.17
Version: 1.5.5
Date: 20.12.2018
  Fixed:
    - Liquid resources with no autoplace settings will no longer prevent loading the mod
Version: 1.5.4
Date: 24.10.2018
  Fixed:
    - Ore will no longer spawn over out-of-map tiles.
Version: 1.5.3
Date: 14.10.2018
  Added:
    - Ore ratios in some modes (perlin, pie, spiral) can be adjusted by changeing ore frequency
  Fixed:
    - Added migration so pre-1.5.0 saves work.
Version: 1.5.2
Date: 14.10.2018
  Added:
    - Added Exploration limit option.  Intended for multiplayer.
  Fixed:
    - Fixed a bug prevent perlin mode from working
    - Tweaked update logic so it should perform better across multiple mod versions.
Version: 1.5.1
Date: 13.10.2018
  Fixed:
    - Fixed a showstopping bug with the entity creation check.
Version: 1.5.0
Date: 13.10.2018
  Added:
    - New generation mode: Pie.  Mine only the ores you need!
    - New generation mode: Spiral.
    - New generation mode: Voronoi.  Special thanks to Stik for this change!
  Fixed:
    - Trains placed near ore shouldn't get blown up anymore.  Tracks still have to obey the rules.
    - When using random mode, simple ore radius is now respected.
    - Ores more closely match their proportions in Perlin mode.  This should make zinc spawn in Bob's Mods
Version: 1.4.3
Date: 30. 9. 2018
  Fixed:
    - Ores now have an additional check to see if they should spawn.  Fixes a bug with angels ores.
Version: 1.4.2
Date: 29. 9. 2018
  Changes:
    - Ores are now generated in proportion to their relative prototype.coverage values
    - Restored the ability to count ores.
    - Oil (and other fluid resources) more reliably spawns near the starting area.
Version: 1.4.1
Date: 16. 4. 2018
  Fixed:
    - The loop was skipping over one of the ores.  Should better cover the range of ores now.
Version: 1.4.0
Date: 1. 4. 2018
  Added:
    - Now has a mode to spawn ore according to a Perlin Noise pattern.
  Changes:
    - The scenario now more aggresively tries to prevent dumping ore.
Version: 1.3.2
Date: 26. 12. 2017
  Fixed:
    - Fixed a compatibility issue with certain mods and how they control ore spawning
Version: 1.3.1
Date: 26. 12. 2017
  Fixed:
    - Fixed a bug causing a crash when easy mode was enabled.
Version: 1.3.0
Date: 24. 12. 2017
  Added:
    - Added difficulty setting.  Easy mode enables belts, undergrounds, splitters, power poles, and chests on ore.
  Balance:
    - Changed ratios in vanilla to 3 iron, 2 copper, 2 coal, 1 stone.
Version: 1.2.2
Date: 16. 12. 2017
  Changes:
    - Ores now spawn using the do-not-remove-cliff logic so ores can spawn closer to cliffs.
Version: 1.2.1
Date: 15. 12. 2017
  Features:
    - Ores no longer spawn near cliffs.  This means cliffs will appear outside of the starting area.
Version: 1.2.0
Date: 15. 12. 2017
  Features:
    - Updated for Factorio 0.16