Sorry I've been busy with other projects.
This mod spawns 1024 entities with every chunk generated and does so via script. So yes, this does make the mod run very slow if the map is being generated, but that doesn't happen all of the time. Exploring, adding radars, and growing the pollution cloud can trigger chunk generation. But all of this should be transitory. The map only has to be generated once and the game tries to spread the load out over time.
Honestly the voronoi method was added by a contributor and I have no idea as to the efficiency of the method used. Clearly it's doing a lot of math and I am uncertain how to optimize it.