With DyWorld the mod has made stone mining have a 5% chance that sand will be dropped, and with coal patches there is a 2.5% chance you will get some sulfur.
https://github.com/Dysoch/DyWorld/blob/92d104b9dee283e5ee151ab0b8487243b7f30f29/DyWorld/data/core/resources/resources.lua#L312
I was wondering if you could create a generic "dangOreus" resource which has the probability (30% iron / 30% copper / 20% stone / 20% coal) and cover the map in it.