... leave the game running and move the miner row every couple hours.
there are at least two mods which can automate using blueprints, removing old miners and setting up new ones: https://mods.factorio.com/mod/recursive-blueprints (by DaveMcW) and https://mods.factorio.com/mod/conman (by justarandomgeek). but you'll run into some problem with them too: cliffs (probably would all have to be automatically blown up) and water (probably would all have to be landfilled). demonstration videos are available on youtube (search for "recursive blueprints factorio"), eg how to push back biters on a death world and how to expand mining in a spiraling way around your starting factory ...
I actually think having players and vehicles slowly damaged while standing on ore ...
... having some way to place non-miners in ore at some point (eg, ore-immune belts/boxes) ...
there are mod settings for the map for exactly these two cases: "Floor is lava" damages the player, and "Easy mode" allows to build belts and power poles on ore.
it might be nice to also include (metal) chests in that list of items that don't blow up, and maybe have that other mod as optional dependency that can make small iron power poles (that mod was intended for worlds with few wood)
or be able to destroy ore patches without mining them ...
yes, that would be nice ... maybe have some ore/lava resistant pipes which can be filled with water and "cool down" the lava and thus slowly (but still a lot faster than miners) convert ore covered land into usable land.
The other 'issue' I have is mining into cars is fairly counter-intuitive. I'd think this should either not be allowed or it should be more explicitly allowed in the game.
Or perhaps do you have recommended mods to run along-side dangOreus?
there is a mod https://mods.factorio.com/mod/logicarts (by dorfl) that gives us carts which move along pathes and which can be considered movable chests. as they are some kind of cars they can drive on ore and be filled like chests. the only big problem i had when trying that last time: those carts need painted arrows on the ground to define routes for them, to specify where to load and unload, etc, and although the idea behind those painted arrows is to give virtual pathes, they are real items and thus blow up when placed :-(
maybe the two mods could be made compatible so that painted pathes don't blow up, or maybe even an addon could be done that allows adding additional entities to a list (that currently has only belts and poles)
Either way, thank you for the excellent mod!
yes ! :-)