Mods introducing new content into the game.
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Version: 2.1.3
Date: 2026-08-10
Changes:
- Combinator settings now use native Factorio tabbed-pane for the Combinator and Settings tabs.
- "Open Networks" now scans all active Cybersyn network signals from stops and orders across the entire map.
- Group presets dropdown now shows all logistic groups defined in your save.
- Signal priorities panel is now more compact — column headers replaced with tooltips on hover, selected signal is highlighted and auto-scrolled.
Bugfixes:
- Fixed checkbox toggle not actually enabling/disabling section groups.
- Fixed combinator GUI staying open but non-functional after save/load — now reopens cleanly.
- Fixed group presets dropdown not showing when no presets were available.
Version: 2.1.2
Date: 2026-08-10
Features:
- Added auto-query for signal priorities: the combinator now shows live min/max request and supply priorities for each signal in your station groups. Enabled by default, can be turned off in Settings.
Changes:
- Priority panel updates automatically every 5 seconds.
Bugfixes:
- Fixed rare crash when loading existing save files with combinators.
Version: 2.1.1
Date: 2026-08-09
Features:
- Added Settings tab inside the combinator window: configure your defaults for negative signals, station priority, network signal, network flag, stacks, count, and input mode (Counts vs Stacks).
- Added "Apply to all combinators" checkboxes: when saving settings as admin, all your existing combinators with matching values will be batch-updated.
- New combinators now automatically use your saved defaults for priority and network mask.
- When adding a new signal to a group, the default count is now 1 item/fluid (or 1 full stack in Stacks mode) instead of leaving it empty.
- Input fields now auto-focus when you open the combinator window.
- Old save files with existing combinators are automatically migrated to the new internal layout.
Bugfixes:
- Fixed copy-pasting settings from a vanilla constant combinator into this combinator: sections are now correctly arranged instead of being misplaced.
- Fixed missing dropdown handler in group rename presets.
- Fixed output statistics not updating when toggling group checkboxes.
- Fixed GUI not closing properly when mining or destroying the combinator.
- Fixed preset dropdown selection not populating the rename field.
- Fixed button captions resetting during group edit.
- Fixed checkbox rendering errors.
- Fixed crashes during save/load and when new players join.
Version: 2.1.0
Date: 2026-08-05
Features:
- Added "Open Networks" button: see all network flags used across your factory and select one with a single click.
- Added 32-bit Bitmask Encoder: click individual bits (0-31) to compose network masks, with real-time decimal value display.
- Added dual Stacks / Count inputs: edit both simultaneously with automatic stack size calculations. The active mode is highlighted in bold.
- Full ghost support: you can now open and configure combinators placed as ghosts (blueprints, ghost cursor). All settings are preserved when a robot builds them.
- New combinators automatically start with your chosen default priority and network flag (A1 by default).
- Signal icons now show compact counts like 1.2k, 50k, 1.2M instead of long numbers.
- Auto-scroll to newly added groups and group editors.
Bugfixes:
- Fixed input field focus jumping incorrectly when switching between items and fluids.
- Fixed network mask and stacks inputs now correctly allow typing a minus sign (-) mid-input.
- Fixed output statistics to only count real items and fluids, ignoring virtual signals.
- Fixed copy-paste between combinators and ghosts.
Version: 1.0.0 Date: 2025-10-07 - Initial release. (End of file - total 74 lines)