Project Cybersyn - Logistics Train Dispatcher


Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.

Content
6 days ago
1.1 - 2.0
39.6K
Logistics Trains Circuit network

g ERROR

3 months ago

Error while running event cybersyn::on_lua_shortcut (ID 40)
LuaGuiElement API call when LuaGuiElement was invalid.
stack traceback:
[C]: in function 'index'
__cybersyn
/scripts/gui/manager.lua:216: in function 'manager_open'
cybersyn/scripts/gui/manager.lua:242: in function 'handler'
cybersyn/scripts/gui/manager.lua:197: in function 'wrapper'
cybersyn/scripts/gui/main.lua:60: in function <cybersyn/scripts/gui/main.lua:44>
1849.553 Info AppManager.cpp:352: Deleting active scenario.
1850.656 Quitting: user-quit.
1851.008 Steam API shutdown.
1851.034 Goodbye

a month ago
(updated a month ago)

Up, same problem. On fresh save it was ok, but after some time (when I really got to trains) it started to crash all the time.
P.S. Using the things by Morality or how its named correctly.

a month ago
(updated a month ago)

Oh yeah. Disabling Cybersyn by morality mod fixed issue for now.

Edit:
Nope it doesn't. Replaced old rails with new on other part of map - same crash again.

a month ago

For some reason the manager_window got detached from the parent and the only way to fix it is to manually open with console command or add something like below to the manager_toggle handle if the window is not valid (using pcall command to validate it, idk if there is a better way)

...
v.refs.manager_window.destroy()
v.refs = manager.create(pl)
...
return -- do not call open twice

Idk if it will help

a month ago

Still an issue even after latest update.
Clicking on manager shortcut throwing from the game.

20 days ago

LTN has become better than this cybersyn.

New response