Project Cybersyn - Logistics Train Dispatcher


Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.

Content
16 hours ago
1.1 - 2.1
54.5K
Logistics Trains Circuit network

g ERROR

1 year, 1 month ago

Error while running event cybersyn::on_lua_shortcut (ID 40)
LuaGuiElement API call when LuaGuiElement was invalid.
stack traceback:
[C]: in function 'index'
__cybersyn
/scripts/gui/manager.lua:216: in function 'manager_open'
cybersyn/scripts/gui/manager.lua:242: in function 'handler'
cybersyn/scripts/gui/manager.lua:197: in function 'wrapper'
cybersyn/scripts/gui/main.lua:60: in function <cybersyn/scripts/gui/main.lua:44>
1849.553 Info AppManager.cpp:352: Deleting active scenario.
1850.656 Quitting: user-quit.
1851.008 Steam API shutdown.
1851.034 Goodbye

10 months ago
(updated 10 months ago)

Up, same problem. On fresh save it was ok, but after some time (when I really got to trains) it started to crash all the time.
P.S. Using the things by Morality or how its named correctly.

10 months ago
(updated 10 months ago)

Oh yeah. Disabling Cybersyn by morality mod fixed issue for now.

Edit:
Nope it doesn't. Replaced old rails with new on other part of map - same crash again.

10 months ago

For some reason the manager_window got detached from the parent and the only way to fix it is to manually open with console command or add something like below to the manager_toggle handle if the window is not valid (using pcall command to validate it, idk if there is a better way)

...
v.refs.manager_window.destroy()
v.refs = manager.create(pl)
...
return -- do not call open twice

Idk if it will help

10 months ago

Still an issue even after latest update.
Clicking on manager shortcut throwing from the game.

10 months ago

LTN has become better than this cybersyn.