Project Cybersyn - Logistics Train Dispatcher


Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.

Content
3 days ago
1.1 - 2.0
25.6K
Logistics Trains Circuit network

b Crash on migrations with autobuild

1 year, 10 months ago
(updated 1 year, 10 months ago)

Mutliple crashes with multiple other mods
The mod Project Cybersyn (1.2.7) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event cybersyn::on_configuration_changed
LuaTrain API call when LuaTrain was invalid.
stack traceback:
[C]: in function 'index'
__cybersyn
/scripts/factorio-api.lua:44: in function 'get_any_train_entity'
cybersyn/scripts/migrations.lua:188: in function 'func'
flib/migration.lua:63: in function 'run'
flib/migration.lua:90: in function 'on_config_changed'
cybersyn/scripts/migrations.lua:271: in function <cybersyn/scripts/migrations.lua:268>

```The mod Project Cybersyn (1.2.7) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event cybersyn::on_configuration_changed
The mod Autobuild (0.5.3) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event autobuild::on_runtime_mod_setting_changed (ID 61)
Expected LuaPlayer, index, or name.
stack traceback:
[C]: in function 'get_player_settings'
autobuild/control.lua:16: in function 'get_player_state'
autobuild/control.lua:592: in function <autobuild/control.lua:591>
stack traceback:
[C]: in function 'newindex'
__cybersyn
/scripts/migrations.lua:161: in function 'func'
flib/migration.lua:63: in function 'run'
flib/migration.lua:90: in function 'on_config_changed'
cybersyn/scripts/migrations.lua:271: in function <cybersyn/scripts/migrations.lua:268>```

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