Project Cybersyn - Logistics Train Dispatcher


Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.

Content
25 days ago
1.1 - 2.0
27.9K
Logistics Trains Circuit network

b Crash 1.2.1 likely on deconstructing a station/rail

2 years ago
(updated 2 years ago)
280991.089 Error ServerMultiplayerManager.cpp:92: MultiplayerManager failed: "The mod Project Cybersyn (1.2.1) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event cybersyn::on_nth_tick(2)
Must specify one of station or rail.
stack traceback:
[C]: in function '__newindex'
__cybersyn__/scripts/factorio-api.lua:172: in function 'set_manifest_schedule'
__cybersyn__/scripts/central-planning.lua:51: in function 'create_delivery'
__cybersyn__/scripts/central-planning.lua:458: in function 'tick_dispatch'
__cybersyn__/scripts/central-planning.lua:713: in function 'tick'
__cybersyn__/scripts/main.lua:835: in function <__cybersyn__/scripts/main.lua:834>"
280991.089 Info ServerMultiplayerManager.cpp:795: updateTick(20063371) changing state from(InGame) to(Failed)

Happened as I was deconstructing a few stations.

2 years ago

This is fixed in 1.2.6

New response