Project Cybersyn - Logistics Train Dispatcher


Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.

Content
3 days ago
1.1 - 2.0
25.6K
Logistics Trains Circuit network

a Official Example Blueprints

1 year, 10 months ago

Project Cybersyn Official Example Blueprints

I have created a blueprint book which I will keep up to date with example station designs, both basic and advanced, for everyone to learn and take inspiration from. I highly encourage any new players who are having issues getting started with the mod to import these and see if anything in them helps you solve your problem.

All of these blueprints are designed for the current default map settings of Project Cybersyn.

1 year, 10 months ago
(updated 1 year, 10 months ago)

Hey, it seems that the precise provider and the multi-item provider (maybe more) are not quite right. It's negating the request and the train contents then sending that as a filter but it seems the provide order is positive (and the request order is negative) which seems to contradict "When a train arrives to fulfill this order, the output of the combinator will give the full list of items expected to be loaded (negative) or unloaded (positive) from the train." Shame on me for not reading patch notes.

Also I would highly recommend setting up a Discord server for the mod even if it's just a single text channel, you would probably get a lot more feedback and people would be able to discuss designs etc more easily (unless of course I missed the link then ignore me).

1 year, 10 months ago
(updated 1 year, 10 months ago)

That's probably a good idea, there is way too much activity in these mod discussions for me to keep up with.
I can't set one up today but sometime in the next few days expect a discord announcement.

Sorry about the bad patch whoops.

1 year, 10 months ago

I see an issue with the amount in a train with 2 wagons being an odd number more than it should be, which causes the inserters to pull out 1 at a time (but there are two of them so 2 at a time) causing it to drop to 1 below the requested amount then jump back up and loop infinitely. Do you think there is any good solution to this? I'm not sure if it would ever become a problem but would be good to know.

1 year, 10 months ago

That's probably a good idea, there is way too much activity in these mod discussions for me to keep up with.
I can't set one up today but sometime in the next few days expect a discord announcement.

Sorry about the bad patch whoops.

All good, I should have checked before posting. Looking forward to the discord announcement!

1 year, 10 months ago

I will hella join that Discord. Just be careful of burnout, you've been putting a lot into this!

1 year, 10 months ago

The infinite loading bug with the precise train loader has been fixed.

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