Project Cybersyn - Logistics Train Dispatcher


Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.

Content
25 days ago
1.1 - 2.0
27.9K
Logistics Trains Circuit network

b Crash after changing existing network ID to `each`

2 years ago
(updated 2 years ago)

This happens to a station that exists before 1.2 which has network ID A . Clicking it and then directly change to each causes the game to crash:

The mod Project Cybersyn (1.2.1) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event cybersyn::on_nth_tick(2)
__cybersyn__/scripts/central-planning.lua:340: attempt to index field 'network_flag' (a number value)
stack traceback:
    __cybersyn__/scripts/central-planning.lua:340: in function 'tick_dispatch'
    __cybersyn__/scripts/central-planning.lua:713: in function 'tick'
    __cybersyn__/scripts/main.lua:835: in function <__cybersyn__/scripts/main.lua:834>

If I empty the signal (right click) then change to each it doesn't crash.

2 years ago

Found the issue, it will be fixed in the next update.

In the meantime you can avoid crashing if you change the station to fuel loader mode, change it to each, and then back to station mode.
Disabling all circuit network inputs to the combinator should also work.

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