That's actually a great point about coordinating multiplayer games. I don't think I took that into consideration enough when designing this mod.
So I think the most intuitive behaviour that I am leaning towards is that if a request station has the highest priority but the provide station does not have enough items, the provide station is "locked" from providing to lower priority stations until it can fulfill the highest priority request.
I do want the request threshold to behave as an "absolute minimum" delivery size. So, after accounting for locked slots, no delivery is made that is less than the request threshold, which is why I am leaning away from the behaviour you describe.