To clarify, I will point out that several times when I've encountered that message, the train was NOT at a depot, which is why I suggested that it be explicitly told to path to a depot when the message is triggered.
All my issues with this error are with trains at depots. After further testing I've encountered even more weird stuff, for example, I can get any train that's "lost" to actually do the very delivery it failed, just by repeatedly clicking on the "go to station" arrow for the depot. I'll get a few "train lost" errors and then on the third or fifth try or so it will suddenly no longer be lost and go and deliver exactly what it's supposed. Except it will then keep delivering it even after the requester is overfilled, even if I disable the "don't return to depot" feature in the settings, so I don't know what's going on with that. I'll see if I can set up a reliable test scenario.
Still curious to know how you named a network "A1," since I see no obvious way to do that.
I followed the mod instructions: "In addition, if the combinator receives as input a signal of the same Id as its network signal Id, then the value of this signal will be interpreted as a bitmask to give 32 "sub-networks" to choose from"
Oh, and I see there is indeed already an option in settings to change the default network mask to a value of your choosing; the default is set to -1.
Yes, I just noticed that as well. Which means no number is supposed to mean "all networks", but I'm not sure if it works that way. I'll do more testing when I can.