Hey, really fun mod.
I am very confused on the recipe replacement on the crushed inputs, especially crushed coal. I would expect this mod would replace 1 coal -> 1.5 crushed coal (based on the crushing returns without productivity).
Weird ratios:
Coal liquefaction: 10 coal -> 25 crush (2.5 ratio)
Plastic: 1 coal -> 3 crush (3 ratio)
Explosive: 1 Coal -> 3 crush (3 ratio)
Carbon: 2 Coal -> 4 crush (2 ratio)
grenade: 10 coal -> 10 crush (1 ratio)
molten iron/copper, it takes 75 crush instead of 50 ore, almost making the effective return without crushing moot
Tungsten plate: 4 tungsten ore -> 10 crush (ratio 2.5, The big crusher at this point makes it not as bad)
Holmium solution: 1 stone, 2 holmium ore -> 2 sand, 3 holmium powder (ratio of 2 and 1.5)
could you help me understand your balancing logic here?