Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now.
Mods introducing new content into the game.
Enable / Activate mod command?
posted by
Federe
5 years ago
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0
last message by
Federe
5 years ago
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Update for 0.17?
posted by
Dorthak
5 years ago
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1
last message by
Chrisgbk
5 years ago
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Non-centered AOE effect for beacons and other tools
posted by
CopperBoltwire
6 years ago
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1
last message by
Chrisgbk
6 years ago
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turn on after perm turn off?
posted by
thegdog
6 years ago
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1
last message by
Chrisgbk
6 years ago
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whitch one is for 0.16.6?
posted by
Kirito1423
6 years ago
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1
last message by
Chrisgbk
6 years ago
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magic wand
posted by
iccor56
6 years ago
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8
last message by
Chrisgbk
6 years ago
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error when loading
posted by
Burningman
6 years ago
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2
last message by
Chrisgbk
6 years ago
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Thank you
posted by
JJS21
6 years ago
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0
last message by
JJS21
6 years ago
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0.16.27?
posted by
Nukeist
6 years ago
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1
last message by
usafphoenix
6 years ago
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fluidbox hight must now be greater than 0.
posted by
usafphoenix
6 years ago
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1
last message by
467902l
6 years ago
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disable creative mode
posted by
Shukran
6 years ago
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1
last message by
Chrisgbk
6 years ago
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base mod required is past current game update
posted by
Jeffstan123
7 years ago
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1
last message by
Chrisgbk
7 years ago
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0.0.10 "base <= 0.16.8"
posted by
KUDr
7 years ago
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3
last message by
Chrisgbk
7 years ago
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