Compact circuits


Miniaturize a whole logic network into a single entity to save place (similar to factorissimo but for signals).

Content
8 days ago
1.1 - 2.0
12.4K
Circuit network

b BUG Teleports player inside

1 year, 4 months ago

Teleports player inside when player near combinator.
With inventory. This allows for duping exploit: build a of combinators inside, apply, take them back, import, repeat...

Suggestion: always work the same way as it is, when player is on other planet - i.e. always remove player when entering insides of combinator.

1 year, 4 months ago

Teleports player inside when player near combinator.
With inventory. This allows for duping exploit: build a of combinators inside, apply, take them back, import, repeat...

Suggestion: always work the same way as it is, when player is on other planet - i.e. always remove player when entering insides of combinator.

8 days ago

I have basically the same request - the "teleport player inside" seems like a horrible hack, and prone to serious bugs (i.e. via some series of remote-view and click-on-processor and "exit-all-processors button" interaction, I just got my actual character teleported back from Vulcanus to Nauvis ... when I was very much not in a position where I would be capable of doing that, yet. Had to reload from a savegame.)

The Blueprint Sandboxes approach seems a lot more appropriate nowadays, in Factorio 2.0-land - maybe we should switch over to always using 'remote view' on the surface, and ditch player-teleport entirely.

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