Adds a new scriptable block that allows for event-driven-scripting to orchestrate factories.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.0.3 Date: 05. 10. 2025 Changes: - Created an actual changelog. - Added AssemberModule set_recipe_extra_to_bank, and fill_inv_ingredient. - Added BankModule inv_move, inv_drain, get_craftable_count. - Removed BankModule bank_to_inv, and inv_to_bank, item_to_bank, and bank_to_item. - Added InvModule get_inv_items, and get_entities_inv_bulk. - Added WireModule bfs_wire_wl. - Added game, prototypes, and serpent to the script env. - Updated and tightened the examples. Also added pictures for more clarity. - Changed the mod title to fit the mod's goal more. - + many other refactors and optimizations. Bugfixes: - Fixed an edgecase with TimeWheel.split_task. - Fixed TimeWheel breaking when a callback fails. - Fixed WireModule breadth-first-search cache breaking. - Fixed InvModule error on on_destroy because entity.unit_number was nil. - Fixed sneaky "on_destroy" = "on_build" typo.
Version: 1.0.0 Date: 05. 08. 2025 Major Features: - Release