Cessna Floatplane


Adds a Cessna floatplane vehicle.

Content
2 months ago
2.0
114
Transportation Logistics

Changelog

Version: 0.0.14
Date: 2026-04-25
  Bugfixes:
    - Restored USS Harry S. Truman's Aircraft Realism transition landing target instead of forcing direct grounded Cessna creation, fixing failed land transitions and carrier landings.
    - Applied concrete runway physics to the carrier transition Cessna variant and widened concrete runway detection around the aircraft to reduce false takeoff bouncing while rolling from water onto land.
    - Added concrete runway brake assist while the player actively brakes, preventing rollout from getting stuck above the Aircraft Realism takeoff threshold.
Version: 0.0.13
Date: 2026-04-25
  Bugfixes:
    - Stabilized Aircraft Realism runway visuals by matching the airborne Cessna body sprite baseline scale to the grounded sprite scale.
    - Restored the normal Cessna grounded landing target after USS Harry S. Truman compatibility patches so non-carrier landings no longer pass through the carrier transition prototype.
Version: 0.0.12
Date: 2026-04-25
  Bugfixes:
    - Switched concrete runway detection to nearby runway tile search around the Cessna entity position to avoid false relaunches caused by sprite pivot and footprint sampling mismatches.
Version: 0.0.11
Date: 2026-04-25
  Bugfixes:
    - Relaxed runway contact detection to require several runway contact points under the rotated Cessna footprint instead of a single exact point, reducing false takeoff relaunches during rollout.
Version: 0.0.10
Date: 2026-04-25
  Bugfixes:
    - Fixed runway and water contact checks to rotate sampling offsets with the Cessna orientation, preventing touchdown state flapping on angled runway landings.
Version: 0.0.9
Date: 2026-04-25
  Bugfixes:
    - Fixed runway touchdown state flapping by treating concrete runway landings from the Cessna center tile instead of requiring the entire floatplane footprint to stay on runway tiles.
Version: 0.0.8
Date: 2026-04-25
  Bugfixes:
    - Added extra grounded friction for concrete runway landings so the Cessna no longer skates across land as if runway tiles had no effect.
Version: 0.0.7
Date: 2026-04-25
  Balancing:
    - Increased Aircraft Realism Cessna braking on land so runway landings can slow down and stop reliably again without restoring the old acceleration.
Version: 0.0.6
Date: 2026-04-25
  Bugfixes:
    - Fixed Aircraft Realism refined concrete landings so the grounded Cessna no longer crashes from colliding with land tiles after stopping.
Version: 0.0.5
Date: 2026-04-22
  Bugfixes:
    - Fixed loading with USS Harry S. Truman carrier deck variants by removing incomplete tile buildability rules from Aircraft Realism Cessna variants.
Version: 0.0.4
Date: 2026-04-22
  Features:
    - Added optional USS Harry S. Truman carrier compatibility so Aircraft Realism can create Cessna carrier transition and deck variants.
Version: 0.0.3
Date: 2026-04-22
  Features:
    - Allowed Aircraft Realism landings on concrete, refined concrete, hazard concrete, and refined hazard concrete runways.
  Bugfixes:
    - Kept land landing rejection active for all other land tiles.
Version: 0.0.2
Date: 2026-04-22
  Balancing:
    - Increased Cessna inertia so it accelerates, brakes, and coasts down much more slowly.
Version: 0.0.1
Date: 2026-04-17
  Features:
    - Added the Cessna floatplane vehicle, item, recipe, and technology.
    - Uses the provided 256-direction sprite sheets and can be placed only on water.
    - Added Aircraft Realism takeoff/landing support with a flying Cessna variant.
    - Added an Aircraft Realism flight visual that scales the airborne Cessna larger as altitude/speed increases.
    - Added an increasing X shift to the airborne Cessna visual as altitude/speed increases.
    - Increased the airborne shadow Y shift as altitude/speed increases.
  Bugfixes:
    - Removed waterway and buoy impact collisions from the Cessna collision mask.
    - Prevented Aircraft Realism landings from settling the Cessna on land.