Celestial Weather Next


Static weather and visual effects for vanilla and modded planets, all toggleable: Celestial Weather and Celestial Weather Additions in one mod, for Factorio 2.1.

Tweaks
a month ago
2.1
391
Factorio: Space Age Icon Space Age Mod
Environment

Changelog

Version: 1.6.0
Date: 2026-10-13
  Features:
    - Nauvis can also have falling leaves in forests, pollen over grasslands, golden sunsets and dawns, and wind gusts, all off by default
    - Nauvis can have Gleba's rain and lowland fog over its lakes, off by default; turn them on in the settings
Version: 1.5.1
Date: 2026-10-13
  Bugfixes:
    - settings for planets of other mods showed even when the planet mod was not installed
    - the Muluna dust particle amount setting did nothing; it works now, and its default of 2 doubles the dust
    - the rain on Vulcanus, Corrundum and Lignumis replaced the planet's own ambient sounds: Vulcanus lost its distant rumble and flames, Corrundum its distant thunder
Version: 1.5.0
Date: 2026-10-13
  Features:
    - Celestial Weather is merged into this mod, now named Celestial Weather Next: remove Celestial Weather (2.1 Fork), your settings carry over
Version: 1.4.0
Date: 2026-10-13
  Features:
    - Paracelsin volcanic winter is now enabled by default, at the request of the Paracelsin author
  Bugfixes:
    - Paracelsin ash snow crashed the load when Celestial Weather had its Paracelsin weather disabled
Version: 1.3.1
Date: 2026-10-11
  Bugfixes:
    - Carna fog crashed the load with "sprite rectangle is outside the actual sprite size"
Version: 1.3.0
Date: 2026-10-07
  Features:
    - Updated for Factorio 2.1, on top of Celestial Weather (Updated)
Version: 1.2.1
Date: 2026-05-06
  Bugfixes:
    - Fixed a crash that occurs when attempting to modify a tile that doesn't exist (e.g. if Vesta rock islands are disabled)
Version: 1.2.0
Date: 2026-02-19
  Features:
    - Added weather effects for Carna (WIP)
    - Added lowland fog over antilinear zones on Panglia
    - Lowered default Vesta thick cloud opacity (and made them additive)
  Ease of use:
    - Settings now only show when the relevant planet mod is enabled
  Optimizations:
    - Removed unused files
    - Moved check for enabled mods to data-update to avoid requiring unnecessary scripts
Version: 1.1.0
Date: 2026-02-15
  Bugfixes:
    - Fixed a crash that occurs when all player effects are disabled while a planet's changes are still active
  Scripting:
    - Split off each planet section into a different script for organization
Version: 1.0.0
Date: 2026-02-09
  Features:
    - Initial release