Mods introducing new content into the game.
Version: 1.0.0
Date: 2026-10-19
Major Features:
- The Catbox: feed it anything with Catlories (shown on every item's tooltip). Items are
worth what they took to make, so a circuit is a better meal than a plate.
- The cat eats into its stomach and digests slowly into its belly. A full belly means a
hairball and a one-minute nap. A full stomach means it stops eating until there's room.
- Five Catbox sizes, from a 1x1 basket to the 5x5 Golden Catbox, each with its own cat.
Every full belly has a chance (map setting, 5% by default) for the cat to grow. It grows
from its top-left corner and eats everything in the way, unless water, cliffs, creatures,
vehicles or other forces' buildings block it. You get an alert and a chat message listing
what it ate.
- Five hairball sizes. Unravel them by hand or in an assembler for one random item: a full
stack of materials, belts, ammo, weapons or buildings, a few rare drops, and one joke drop.
- CatTowers: five cat-tree beacons, from the 1x1 Scratching Post to the 5x5 Cat Castle, with
2 to 6 module slots and a range of 3 to 12 tiles. They can't be crafted, only found in
hairballs.
- Cat modules: Zoomies (speed), Catnip (productivity), Catnap (efficiency) and, with the
Quality mod, Grooming (quality), in tiers 1 to 3. Vanilla bonuses with no downsides, and
they only work inside CatTowers. Each module shows on its tower as a ball of yarn.
Changes:
- Startup setting for how CatTowers stack on one machine: one tower (default), vanilla
diminishing returns, or full.