Fire capsules of cargo between surfaces: up to space platforms in orbit, back down to the planet, and later across space to receivers on other planets. Each shot needs a capsule and a big charge of power. Circuit-controlled - and a capsule that lands on a full receiver, or on nothing at all, explodes and its cargo is lost. Inspired by the delivery cannon in Earendel's Space Exploration (an independent mod, not a port).
Mods introducing new content into the game.
Version: 0.1.0
Date: 2026-11-04
Features:
- Cargo cannon and cargo receiver: fire one stack of cargo per capsule between a planet and the space
platforms above it (orbit shots), and after research across space to other planets (interplanetary shots).
- Pick the cargo in the cannon's window: slot 2 only accepts that item (locked until one is picked), so
inserters and robots can't fill it with capsules.
- Each shot needs capsules and a full charge of power; costs and flight times are mod settings.
- A capsule that lands on a full receiver, or where there's no receiver, explodes like a grenade and the cargo
is lost. Capsules aimed at a platform that has left orbit miss.
- Circuit control: an enable / disable condition like an inserter's (one signal, Anything or Everything), or
pick the target by signal (receiver channels). The cannon reports Receiver space and Cannon charge to its
circuit network, and its contents like a chest.
- The cannon is a requester chest and the receiver a passive provider for robots; inserters work with both.
- Settings are copied by copy / paste and kept in blueprints.
- Optional: with Space Exploration's graphics mods installed (space-exploration-graphics and
space-exploration-graphics-5), the buildings, capsules and icons use Earendel's delivery cannon art, with his
permission. A startup setting turns it off. Building sizes stay the same either way.