Titanium

by brevven

Adds titanium to the base game. Titanium is used in Low Density Structures, Flying Robot Frames and a few other places. Compatible with Space Age. A standalone piece of BZ Mods, with graphics by snouz.

Content
3 months ago
0.17 - 2.0
48.7K
Mining Manufacturing

g [Done] bottle neck on fulgora?

8 months ago
(updated 8 months ago)

I find it the major bottleneck in forgoria. with it in so many receipts and then added to be 50 to make the main machine on the planet.. waiting to make machines and the slowest thing in making science packs. 1% just cant keep up. takes a long time to make 100 electro magnetic plants and tens of thousand superconductors with only 1% received from the scrap receipt.

Not to mention it weights 20 times more than iron plates? plus titanium is a horrible conductor. the mod works great, but way over used.

8 months ago

Hi! Thanks for the feedback.

I recently fixed weights so if you update, it should fit the same amount in a rocket as iron, apologies for that oversight.

I think you're probably right that given both superconductors and EM plants Titanium is a bit short, especially in the case when you also have to start saving LDS for rockets and can't recycle those, so I'll bump titanium plates to 2% chance in scrap recycling in the next update, to address such cases.

Here's some more explanation around the thematic choices I made:

For the electromagnetic plant the idea is that holmium from Space Age is the main metal both as a conductor and as a magnet. This largely carries over from unmodded, as steel in generally is used as a "structural" metal. I often replace it with titanium in places it where a light metal would be of benefit, such as a big spinning EM plant. As a bad conductor (and not magnetic), titanium would be a better choice than steel for the structural elements of such a building, because it would interfere less in the internal operation of the structure.

Incidentally, I also included it as a superconductor ingredient because neither holmium nor copper are very common in real life superconductors (though I think both can be used in some cases?), but Titanium is used more often in superconductors. FWIW, another of my modded metals, tin, actually replaces it when that mod is active, because even though titanium is a good choice, tin seemed a better balance for the game. When tin is active, I'll keep titanium at 1% from scrap recycling.

8 months ago

Thanks mate. And yes that does make sense for the change. I would have no issues with your decision really.. besides it creates a bottleneck, in at least my playthrough. I mostly use the extended assists mods, with the extended refining processes and he started supporting your mods. Titanium was the only one when I started a new save a couple weeks ago, so I thought I would give it a try. I wish I would have waited a few more days, until lead and tin got supported.

But good work sir. If I do another play through I will add more of your material.

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