Silica & Silicon

by brevven

Adds silica, silicon, and basic fiber optics to the game. Compatible with Space Age including a new plant & production chain on Gleba. A standalone piece of BZ Mods, with graphics by snouz.

Content
3 months ago
1.0 - 2.0
32.8K
Manufacturing

g Compatibility question

7 months ago

Hello! I'm currently playing using only your Titanium mod and I'm loving it :)
I'm planning on using all your ported 2.0 mods on my next playthrough to amp things a bit and I noticed you wrote when a mod is compatible with Maraxsis/Muluna/Cerys (like Titanium, Lead and Tin for example) but Silica & Silicon there is no mention of compatibilities with Maraxsis/Muluna/Cerys, am I right on assuming this mod is still not compatible or is it like the other ones? if not what would happen if I use it? I just want to avoid having any problems, thank you so much for your work! (also, what other mods are to be ported for 2.0? like Salt & Chlorine and Graphite& Diamonds? I would love to be able to use them all hehe :D)

7 months ago

Glad you are enjoying Titanium!

My intent is to make all my mods fully compatible with as many planet mods as possible. A few weeks ago I did cursory test plays of Cerys, Maraxsis, Muluna, and Tenebris. It's been long enough that I cannot think of why I had not put S&S in the list. I didn't note anything specific to fix... so it might have been an accidental omission.

That said, since I want to make all of them compatible, if you try it out and run into any soft locks, let me know and I will try to address it with in a day or 2. Right now I am pretty actively modding, so it should not be a problem. (And there may even be new soft locks or ones I didn't run into in my test play, so let me know if you hit those, too)

Next mod is almost certainly Graphite & Diamonds, I'm making good progress on that one now. I do plan to migrate everything to 2.0, even Tungsten (with the possible exception of Foundry, we'll see...).

7 months ago

Thank you for your reply! I will definetly test with all of your 2.0 mods on my future playthrough and let you know if anything happens! I'm loving the alternative recipes and the puzzles they create on 2.0, like the foundry recipes using Vacuum for Titanium, using all of your mods will make the game way more diverse and fun.
Just out of curiosity, how are you planning on using your Tungsten version with the factorio one? yours will replace it?

7 months ago

In Space Age Tungsten will not really replace it, mostly just augment it in small ways. In non-Space Age it will be similar to 1.1.

7 months ago
(updated 7 months ago)

i might have found the reason silica and silicon is not compatible with maraxis. i think the maraxis sand recipe overwrites your sand recipe or something cos im unlocking chemical science now and when i check how to produce it i see red circuits and red circuits need silicon and silicon is produced from sand but there is no recipe from sand outside of one from maraxis and one from dredgeworks. i gotta check if it works when i remove maraxis but right now, i dont see any way to get sand to make silicon

edit: nvm, i think its from another planet called moshine. i think thats the culprit

6 months ago

I've added compatibility between this mod and moshine : )

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